This is the ninth issue of the LORD Authors Newsletter. It has been two years since I restarted the newsletter, with Bryan Turner's permission. He was the original author of the newsletters. I've decided Volume 3 will start with the tenth issue, which will mark the third year of my newsletter work. Issue coverage is from October 01 through December 01, 2001. The issue is primarily about DOS LORD. 32-bit LORD ports, LORD II, TEOS, and Tournament LORD info was provided by Michael Preslar, Duncan Idaho, Shannon Talley, Robert Fogt, and Joseph Watson. Unless otherwise noted, all dates are for 2001. 11/30: Some data has been archived inside ccigm-9h.zip. CC9Note1.txt contains October development notes info. CC9Note2.txt contains the November development notes. CC9-Update1.txt contains an summary message to active LORD authors of the issue's coverage, as of November 21th. CC9-PrismInfo.txt contains my notes on the Prism BBS HTML interface, which is used by non-BBS users to participate in various Fidonet mail conferences. And CC9-VPascal.txt contains information from Michael Preslar to me about Pascal compiler stuff.
Fidonet LORD Echo info: 11/28: Janis Kracht, head of Fidonet, in North America, set up my own Fidonet Distribution Network in early October. Since then, I have been handling all LORD files distribution via FTP to her web site. I requested, and received today, permission from her to be designated the official Fidonet LORD files distributor. The Camelot LordNews FDN now contains five directories. Wtlord directory was added this weekend, for Tournament Lord material. The original four directories are lordfile (classic LORD files), lord2fil (Lord II files), lordnews (Lord newsletter issue archives), and miscfile (misc. files). LORD/TEOS programs that I find, or that are sent to me, are distributed periodically to Fidonet, one FTP server, and one web-site.
I keep my LORD programs collection backed up, for public access, on Michael Preslar's Lord Legacy FTP Site. (Closed down in December 2002.) I am also working with Lloyd Hannesson on the LORD IGMs List database. Any LORD IGMs that we find are being listed in the database. It currently contains most of my LORD IGMs collection, and will have entries for all known IGMs finished in December 2001. Lloyd is designing scripts that will allow visitors to vote on their favorite IGMs. You can also download IGMs, which are being rated as to usability. LORD IGM Authors will be able to log in and upload new or updated IGMs. You can contact me via Email; use my web-site's Guestbook; send short messages through the LordNews Entry Form Page; or use the Fidonet LORD Echo, at 1:18/450, for messages to me. All programs sent to me need to be .ZIP files with file_id.diz files included.
Official release Notes: 12/04: Worked on issue spelling checks and
error checking. None of the newsletter status messages released in
November, were ever distributed by the lordlegacy.org mail server. A new
LordNews List was set up for me in December by Shannon Talley. Subscription
info is available at the bottom of this web-page, on my
Lord Links Page, and in
LordNews Issue #10. This issue was distributed manually to LordNews
List members early Tuesday morning in archive format. The Issue #9 files
were officially released to my web-site, and posted to the Camelot LordNews
FDN on Tuesday afternoon. 12/31/01: Reworded this paragraph.
LORD Site Closure: Billy England site. No new LORD sites noticed;
and no re-opened LORD sites were noticed. 12/04 Update: The
L.O.R.D. Archives site, run by Lord Neko (Colby Reich), closed sometime
ago. Discovered closure yesterday during page link check of my LORD
Links Page. Michael Everett's site links were also indicated as closed.
Web-Site Updates: 11/12: Replaced pictures on my Castle Camelot
Waterfalls Homepage with two waterfall
photos. Replaced pictures on my HTML Resources
Page. 11/19: Replaced pictures on my Index
Page. 12/01: Replaced photos on my
Browser Resources Page. Replaced photos on my
LORD II IGMs Page.
Michael
Preslar --
michaelpreslar.com -- Elysium
Software -- ICQ #9590896
Alternate Email:
mpreslar-NOSPAM@mailcity.com, e_maus-NOSPAM@covingtononline.com ---
BugZilla
11/06 Question #3: Can LORD be updated to add a fourth Skill, to add new life to the game? Answer: When I first got permission to work on Lord, I thought to myself, "Wow. There are so many things that could be added, changed, etc ". Around the same time that I got that permission, I also started getting email messages from people telling me not to change the game. That I'm not Seth. Keeping this in mind, I can't just add something to the game. There are a lot of things to consider. Not only does the things I do to the game have to add to the game play, but it also has to keep a lot of fans happy. Matter of fact, look through the whatsnew.txt file, and take note of the things I've done. You'll notice that I've mainly just been fixing bugs, cleaning up the game to make it run faster, and adding functionality, so that the game will run on more systems, more nodes, etc. The only 2 things I've added are Lady (the scripting language so people can write their own random events), and the "Talk to the Old Man" in the Tavern in the Forest. I didn't add the gnome Blackjack game. Seth added that in 4.00.
11/12: Sources: Lord Legacy News page, Fidonet LORD echo messages. Michael: Been a while since I wrote some news for this site. ... In a nutshell, the day job is so bad, when I get home from work, I don't want to spend any more time in front of the keyboard for that day. Although I wish it would, BBS coding doesn't pay the bills. The day job is required. Especially with my wedding approaching in 6 months. ... Here's the status of the different projects. (1) LORD - More work has been done so that the game runs as fast as possible. It's getting to a point where I'd have to rewrite from scratch to make it go any faster. The 100% CPU bug is gone in most places (online fights is still a hog). More range checking has been added to help make sure people never get negative numbers (gold, fights, etc). and I have just about finished adding fighting routines to Lady. Those are the big things. The bug that eats text from the left side is still there. I'm still working on tracking this one down (almost seems like some sort of a string buffer overflow, which is really odd with Pascal programs. C yeah, but Pascal?). (2) Lord32 and Lord/2 - The Win32 and OS/2 versions. They're both at about 60% ported. Neither are at a public beta stage due to some major parts that need to converted. But these ports are hacks for the most part. They should be rewritten. None the less, they compile, and work as expected in most parts. Both Lord/32 and Lord/2 are compiling OK. Lord/32 does support the door32 format.
(3) Lord/x - I've not touched this one in awhile. Sorry Unix fans. It's a bit hard to do this port with only one monitor. I've got a 4 port belkin box, so I can switch between screens and what not. But it's hard to read yellow text / blue background Pascal, and then switch over to white on black C. Lord/x is still at about 75%. With Lady, IGM support, maintenance, and mail functionality still needing to be added. Lord/x is compiling and what's there works properly. It uses stdin/stdout. A Perl script was written by a friend, that redirects Input/Output to a web-page. (4) WebLord - The guy that's working on this project needs certain paperwork (non-disclosure, non-compete, etc) before he can go any further. Legal issues and what not. So he's waiting on that from MGP. He's at the point where you have to match up Lord/WebLord source code, and can't get access until Gameport approves that. So WebLord's future is in Gameport's hands. And if you know me at all, you know I don't do time lines. I try not to, any ways. I've had too many bad experiences with them in the past (for instance ... "I'll have that done next month. Oh no, I was laid off and now I've got to find a new job and move!") I've had a lot of requests from people for info on how they can help the porting process. Honestly, there's really only one way: Help develop the tools I'll end up using. For Lord/x, I'm using libdoor. It's a Unix doorkit, written in C, by Knightwalker, one of the WWIV/x guys. For Lord/32 and Lord/2, I'm using Freedoor, a Virtual Pascal door kit by Mike Hodgson. Want to help? Grab your compilers, grab these open sourced tools, and give it a shot. Not only would it help me out, but it'd help everyone else that would use those kits. And maybe it's a strange obsession with white dresses and tuxedos, but I've also had a lot of requests for the date of my wedding .. April 20th, 2002. That's plenty of news for now. Enjoy.
11/10: Source: Fidonet LORD echo. T-Lord: This program is written in Borland C v3.0. I'm still working on becoming familiar with the language, as well as becoming familiar with how MBBS/WG modules work. For anyone wondering, these modules are re-entrant. Meaning that you hit a key, the module does what it needs, and then it exits back to MBBS/WG until the user hits another key. So it's tricky. But you're right, Donald, most of my attention is, right now, pointed towards the LORD ports. 11/19: Source: Fidonet Lord Echo. When you report a problem, please tell me what LORD version you found the problem in. I can only fix bugs in the current version. Not to mention, the bug you mention could've already been fixed. For instance, The Jennie lock-up bug. That was only in 4.02, but was fixed by a patch available from me, and thus the bug isn't in 4.05 or anything afterwards. That patch isn't available any more, and I prefer that people not distribute it. I only want people to distribute versions that don't need a patch. Before someone reports a possible bug, they should first check the current LORD version's whatsnew.txt file. It lists the changes from version to version: bug fixes, additions, things taken away, and occasional bits of info that Lord lovers might find interesting.
Regarding the zero Bank Balance problem, the way that was working has been changed for the next version. The player has a lot of gold. Bank interest would add a bunch more. Turbo Pascal has a limitation of 2,000,000,000, so the added interest would make your bank account negative. Whenever you enter the bank, it checks your gold in hand and gold in bank, and if either are negative, it resets it to 0. It can't tell what you had before it went negative, so Seth did the best he could. (Your gold amounts could also be sent negative by an IGM.) The way it is in 4.07 (the version I'm working on) .. When maintenance is ran, it checks to see if you have room for the interest. If not, it sets you at 2 billion. The bank still checks to see if any of the numbers are negative to help prevent cheating from an IGM. Details on the VD Event: The VD event isn't just for male characters. It's for both sexes. As for charging for giving birth .. Nathan (the healer) would have to charge both the female and the male. Wouldn;t be fair to just charge her. Then again. Knowing that the "how many times I got laid" stat is one people use to rank themselves .. Why charge for it at all? More realistic? Reality is cool and all, but if it were that great, people wouldn't want to play any kind of role- playing game. None the less .. We have to remember that it is just a game. It's meant for enjoyment. If we all scrutinize every single random event, player interaction, and other what-not, it goes from a fun game to something of a cult. :)
Regarding additions to LORD: Question: Once a player has mastered all three skills, LORD itself stops awarding any more skill points. And sometimes when an IGM awards you a Skill point it isn't added to your Skill's points total by LORD. According to Lordcfg, you are allowed to go up to 100 skill points, however LORD isn't directly incrementing skill points past 40. Answer: The limitations I added in the new Lordcfg only limit what Lord does, not the IGMs. Matter of fact, there never really has been limits on the numbers. Lord would limit itself on how it used the numbers, but not on the numbers themselves. I've only recently added those. Whenever an IGM gives the player another skill point, it's also the IGM's responsibility to calculate the player's skill usage points. Question: Since the new 32-bit ports of LORD will require people to redo IGMs anyway, couldn't they include an fourth skill perhaps? Would adding a few more Weapon and Armour options hurt the game? Answer: To me, yes. The win32, os2, and Linux ports aren't supposed to be different games. They're the same game, they just run natively on the OS, instead of requiring any kind of OS emulation. If a sysop decides to run the win32 binary, he should get the exact same game play that the DOS, Linux, and OS/2 sysops get.
Something else to consider about major changes to the game .. Most IGMs are written to support what the game currently has. In the past, whenever Seth added something new to the game, there were dozens of IGM authors waiting to add support for Seth's new stuff to their IGMs. These days, there are lots of IGMs, but fewer authors, and I'd guess 65%, maybe 75%, of the available IGMs aren't supported any more. Which means .. A major change to the game would also render these unsupported IGMs useless. I can add stuff to the game, sure. But there's a high price to pay for it. Unsupported IGMs wouldn't be usable, utilities and add- ons would be obsolete, not to mention the effects on the huge fan-base Lord has. I'm sure there are other things that could potentially suffer that I've overlooked.
11/30 Note: I asked Michael on Fidonet's Lord echo for help with understanding how to do LADY Scripts, and information about the Virtual Pascal program. I have stored the Pascal info in ccigm-9h.zip as cc9-Vpascal.txt. Question: Since one can get 1 AS point from the Hammer Stone, could there be another random event that would reward the player with a Defense point? And please bring back the Old man part where you can get 5 charm points (or lose them). Answers: The 'charm stick' event has been added back. I overlooked that one, and forgot to script it in Lady. As for random events that award defense points. These could be added, sure. I'm not the kind of guy that's going to tell anyone what they can, and can't, add in with Lady, an IGM, utility, or whatever else. Lady Scripts: If people write them, I would love to see what they come up with. As for testing them, if they work the way you want in your Lord game, they will run the same way in other people's games. Distribution of Lady scripts: I feel that this should follow along the same lines as an IGM, since it's something written by a 3rd party author. I've got easier methods of script installation and management that'll be in the next version. So now would be a good time to write your scripts, and then when 4.07 comes out. Update what's necessary so that your scripts can be easily installed and un-installed by the sysops. Suggestions on how to write lady scripts: Do lots of source code comments. If you know you're going to pass your script around to other people, add comments, so other scripters can see what youre doing. Otherwise, it's completely up to the scripter. Some people like games where the IGMs, scripts, etc, all follow a certain theme. Others like all sorts of crazy stuff. Some like adult material, others like only G-rated content. Lady scripts are like most other hobby software. They should, first and foremost, make the scripter happy. Then if it makes someone else happy, cool. If not .. Ah well .. No harm, no foul.
Question: Can one code an random Lady event like this: For Level 1-4 players, give them 5 defense points for having their Armour polished and cleaned by the town's blacksmith. Level 5-8, give them 10 points. And the rest would get 15 points. Answer: Can that be done? Sure. Rather easily. For example: @case &Plv 1 (line break) 1: set &N1 to 5 (line break) 5: set &N1 to 10 (line break) 10: set &N1 to 15 (line break) @endcase 1 (line break) @writeln `2You gain &N1 defense points! (line break) @writeln `D&N1
12/01: From 11/29/01 Fidonet LORD echo messages: The blackjack game in LORD has a 5,000 gold bet limit, set by Seth, reason unknown. Reason for it crashing on you unknown, but the game is rather buggy and needs to be rewritten or left out of LORD. LORD has been fixed so that players can't knock another player's bank balance over the 2 billion limit through bank transfers. Those 2 billion limits would still exist even if LORD was recompiled using Delphi. Two basic reasons though for the limit. One, there's no real need for more Gold. And Two, it's tradition that you can only get so much. One value in having a lot of excess Gold in LORD involves team play. Where your lower level team mates need the gold. As for the question about odd money transfers from Seth for females, I'll just say that not everything in LORD is random. Why does View Stats only show MASTERED when you reach 40? The players have to be given some sort of goal. While the ultimate goal is to beat the game (if the game isn't set in unlimited mode), there are other things that could be considered goals as well. Such as whether or not the player has mastered a Skill. If they never master it, I'd think that arguments could be made against skill levels as a whole. Question: Besides yourself, Lloyd Hannesson, Bryan Turner, and Marty Blankenship, are there any other Lord authors currently active who would take on others' old Lord programs? Can't name anyone specifically, but I'm sure there are others. The easier thing for you, and these AWOL'd programmers, to do, would be to contact Lloyd, Bryan, Marty, or myself, and we'll take it from there. If we don't have the time to take care of the work, I'm sure we'd know someone who does. (Hey guys, not trying to speak for you, just offering a simpler solution for a potentially hairy problem.)
Question: Asked about whether there is, or will be, an
example Windows LORD IGM, similar to Barak's House. Answer: I've yet
to create all of this, but the way it will work, more than likely. In
the info.
Question: Can LORD generate the 3rdalt.txt file itself so that people don't have to rely on old utility programs like LordMenu if they want a two-column Other Places menu? Lord doesnt generate the 3rdalt.txt file. If it exists, it will get displayed instead of what's displayed in 3rdparty.dat. This LordMenu program youre speaking of, I've never used it, or heard of it before. But I prefer to only use a maximum of 5 IGMs at a time. Can't offer any clues for your friends on what causes IGMs to give the user the "Time Limit Exceeded" message. If you come across any more TEOS programs that need checking over for possible RTE200 problems or other problem fixes, send them my way, and I'll take care of them. Question: Could directions to old LORD authors on how to turn over old programs to you or others for continued support be posted on your site? Directions on www.lordlegacy.org would be possible, but not on lord.lordlegacy.org. Since I work on the game (that's owned by Gameport) and work on other stuff (that I own or I adopted), I have to keep them separate. I do that by keeping the lord.lordlegacy.org site limited to Gameport programs.
Question: Can one write Lady scripts to do random events
that used QWKIGM stuff about unused stats which LORD was not using.
Where an IGM could have more functions in combination with the scripts.
Is that feasible? Answer: It's not possible currently, and I don't
know if I'll add support for that or not. One of the things I had hoped
to do with Lady was prevent the "missing authors" problem from
happening again. That's why Lady scripts aren't compiled or encoded.
If I add the ability to run IGMs ... Why make Lady? Why not just add
some new way to add IGMs to the Forest? In a nutshell, Lady is there so
that people can customize their game in another way. Whether or not the
person knows how to program in Pascal, C, or any other language. And,
you don't have to worry about the author disappearing. You've got the
source. If it's broken, it could be fixed. Adding the ability to run
IGMs from a Lady script would circumvent that ability, as well as
destroy Lady's reason for existance. Question: Can Lady scripts
be written where one could act as a resolution to the Olivia situation?
Such as to allow players to avenge her death by finding and killing her
murderer, and getting a reward or rewards. Or would you have to write
an actual IGM to handle that? Answer: I'd like to think that Lady
could be used to recreate almost any IGM ever created. Since I'm still
around, if there's a command that's needed but doesn't currently exist,
I can add it. Altogether, I don't see why Olivia's ending couldn't be
written in Lady. Question: Is there a way for people to combine
player records from one LORD game, that was being closed down, into
another game? Answer: A program to do this could be created, but really
shouldn't be used. Say you've got 2 games going on. You've got a
character created in both games. You close one game, and move all those
players to the other. You've now got 2 characters in one game. Not a
good thing.
Marty Blankenship -- Gamemaster BBS web-site -- telnet://gamemasterbbs.darktech.org
I'm using the LORD v4.07 beta on my BBS. In Other Places, when you type the IGM number to enter, you have to enter them backwards. This will be fixed quickly. People can get access to the beta by contacting Michael, however he's behind on sending files to people. Back to IGM updates summary: In weapon/armour exchanges, the player will be receiving Gold for the old equipment traded in. The video games in the IGM grant the user 10 Charm (Fighting), 10 Exp. points (Thinking), and 10 Defense points (Adventure). The Exp./Defense points rewards will be changed to be Level-dependent. The gem stealing is a 1 in 10 chance of being caught. If the random number is less than 4, they get caught. This will be changed to give a 50% chance of capture. My BBS is running on a K6-2 with 3D graphics at 333 MHz. Of the programs you wanted info on, The Graveyard, Socrates Shop, and Free World are working fine. He's looking for his v1.50 IGM source code, after finding the v1.00 code. 11/20: Still looking for v1.50 IGM source code. He is willing to take over old LORD programs for continued support and development, if they are written in Basic. 11/25: I will have an update out around Christmas, and I am now back in the Fidonet nodelist. The new address is 1:2320/303 in case anyone needs it. 01/29/02: Marty's Mercantile v1.70 was released on January 14, 2002. Marty is now working on revamping David Taylor's IGM, Dave's Inn.
Jason Brown -- Jason's IGMs Page --- Jason's Homepage
04/16/04 Notes: Revised entry header info. If you are using Outlands Tavern v1.5 or v1.5a, the IGM can be run in the same directory as L.O.R.D. Cavern, Forest Outhouse, or The Gateway IGMs. The L.O.R.D. Cavern adoption was changed to 16 kids in v1.5.
11/21: The program's maint component is what runs each night in the Lord event.bat file. When run, it chooses the winning numbers for the Lottery game, and checks the daily ticket purchases. If anyone is a winner, it sends them an Lord mail message with the reward. I fixed some more problems with Lottery. Had the wrong installation instructions in the .doc file, and the ANSI splash screen was reporting version 1.0. Gallagher has been fixed up, and is now one .exe file like Lottery is. Usage is Galag-15 /i to install, just like Lottery. Both appear to be working fine now, and are attached for testing. Current filenames: lotter15.zip and Galag15.zip. Testing result: Neither worked, giving me "T.L.E." messages again. 11/28: I'm unable to figure out where that error is coming from. I've noticed that if I run LORD in full screen mode, not windowed, it gives me the Time Limit problem. When LORD is run in a window, the IGMs work fine. I'm going to wait until I get these bugs worked out before I tackle the BIG IGM. MoshPit is probably 3 times the amount of code that the other two have, and I'm not looking forward to it. 01/29/02: Chuck released his IGMs to me to find new homes for them, not wishing to spend more time trying to fix Lottery, which has been troublesome. Details are in LordNews Issue #10.
John Elson -- 3dham Software -- LORD Web FAQ v3.00
Michael Everett -- Bobo's BBS --- Telnet: bobobbs.net
Lloyd Hannesson -- Tech'n Software -- LORD I IGM List -- Alt. Email: dasme@dasme.org
Gary Hartzell --
Gary's Lord Page
LegendaryDragons.com
Mike Hodgson -- Mike's Development Page
Duncan Idaho -- VisualMatrix Homepage
11/22: Sorry for being late writing back. I made the mistake of expecting my hardware upgrades to go smoothly. But I am back, 2 formats and 5 re-installs later. On-top of that, I'm a father again to a healthy boy, Cody James Barron. (Took mother's family name. -grins widely-) But, now that I'm back in action, and have somehow managed to clear the unearthly amount of work I had banked up, I have more time free to get back to work on DuneLord. A while back, I told you I was considering re-writing the major quests. Well, I'm now thinking of re- writing the entire thing. Taking the true Dune story-line into account more, and rewording things a bit. I'll let you know of the decision there. Regarding your previous question regarding a Lord2 World based around David Eddings's books. Having recently finished re-reading the Mallorean, I think I might just do that. I'll pencil it in as a possible idea for now, and decide on it when I've got time for another World. And finally, people can now use webmaster@visualmatrix.co.nz as a secondary address for me. That address should always be valid, as I will always have my domain up, no matter if I change ISP's or not.
11/24: Rewriting all the junk in DL2 will not take a long time. There is another reason why I've got to do this rewrite. I modified the Lord2 engine to make it suit the colour-scheme, and I just KNOW someone will fiddle with the code. Messing it up, they will realize they've already deleted the DL2 archive, and will download normal Lord2. Then install that over the top. Trust me, DL2 with a plain L2 engine over the top will look hideous. So I'll revert to the L2 engine and make it look pretty, rewrite what needs doing and then slam a release in everyone's face. I've done an hour or so of coding, and have already fixed a pile of bugs in the fight engine. It is so complex that it's hard to get your mind around it. I'm cleaning up some alignment problems in the text now, and will rewrite the quests. Then I'll be ready to fire out the first release of DuneLord2 since 1999. 12/26/01: DuneLord beta #1 was released on Dec. 24, 2001, and is available from my LORD II IGMs Page.
Paul Koukos -- Hellas BBS -- Hellas BBS Files Page -- Telnet: hellasbbs.com - ICQ: 9899458 -- Freq Files: irex@nyc.rr.com
Chris MacPherson -- Chris's web-site
Bryan Stanbridge -- Micropics Files Page
11/02: When I recompiled Suburbia, I used tppatch.exe on the executable file before releasing it. 11/03: I'm working with the Marching Band part-time while working on finishing up my first Bachelor's Degree. I'll be turning 21 this Thanksgiving, which is my birthday. We stick candles on a delicious pumpkin pie, instead of on a cake. 11/10 Note: Released RTE200 patched IGM update archives for Bryan, on Camelot LordNews FDN, of Apothecary, Grizelda's House, and the Pathedit utility. Files are named apot172p.zip, griz172p.zip, and pathedit.zip. Bryan will work on IGM updating after Thanksgiving. 11/08 Notes: Question: What is the relationship between Grizelda and Apothecary? Nearly every item you find in Grizelda's and Apothecary will be usable in the other IGM exclusively. There is even one set of items, whose names I can't remember right now, that will spawn a whole trading session between the Apothecary and Grizelda's mother. Eventually you do see actual rewards, but most of the initial rewards are purely handled in the two IGMs. When entering the Apothecary, typing WEIRD at the prompt, will give you a Gem. My business name has been changed to Purple Frog Productions for my music enterprises, and the programming stuff is under its umbrella now. Micropics has been closed as a legal entity. 11/25: I enjoyed my 21th birthday on Thanksgiving day. But I'm sad because Ohio State beat Univ. of Michigan, and my girlfriend is an OSU fan. Will start work this week on the IGMs updates, and determine how much has to be done. I would love to promise a holiday release, but I haven't actually seen the code in a long time, so I don't know how clunky it is. Or how much I'll have to rework it and streamline it. Eliminating the RTE200 problem on two IGMs, and doing regular updates on all three is planned. My goal is to try to have all three IGMs updated by Christmas. 12/01: Bryan is compiling a To-Do List of what needs to be done for his three IGMs, other than the RTE200 code recompilation. He wants people to send him ideas for improving the IGMs, new feature suggestions, and bug reports.
04/16/04: Replaced web-site link in header. Bryan's site is located at http://www.purplefrogprod.com/. He is no longer working on LORD programming, but still supports his IGMs.
Shannon Talley -- LORD Cheats Page (CLOSED) --
Fidotel LORD site (CLOSED)
telnet://telnet.fidotel.com (CLOSED) --
Icerage Technologies (CLOSED)
-- Joe Marcelletti: All email contact is/was via Shannon.
Joseph
Watson --
joeCODE WT-LORD IGM Page --
Main WT-Lord Page
WT-Lord
Discussion Board -- Alternate Email: jmwatson@cox-internet.com
12/01 Kiteria's Korner notes: Some of the LORD Article web-pages have been updated to cover LORD v4.06. Primary changes have been about the Jennie Codes, marriage/divorce information updates, and continued work on spelling checks. Links for accessing my ongoing LORD Play Guide files were added to site's Articles page. Lord Archives page updated on December 02 to cover LordNews Issue #1 - #10 links, and to list Lord Web FAQ v3.00 file. (12/03/02: Kiteria site is off-line currently. See Kiteria's Korner! site archive.)
05/08/02 Update: Bobby shut down the Official Lord2 IGM Archive site and Kiteria's Korner in early April 2002. I have taken over full control of the Kiteria's Korner site. Bobby has transferred control of the Lord2 Archive to Max Larivee. No web-site address available yet for site, but it is being fully revamped by Max currently. Bobby is now Fully Inactive, but continues to moderate the Lord echo on Fidonet.
Bryan
Turner -- Vagabond
Software
Vagabond Software Mailing List --
Bryan's
software Registration Page
11/25: You asked what I knew about IGMs developing the "Time Limit Exceeded" message. I think the IGMs may just be reading the wrong line of the door.sys file. A line in the file tells the door program how much time they have left, and rightly kicks the user out when the time limit is exceeded. There were two different door.sys versions, one before RIP graphics and one after RIP graphics. Maybe it is expecting the older version? 11/30 Note: On Robert's behalf, the following work is being undertaken by myself and Lloyd Hannesson. He is releasing all of his LORD, LORD2, and TEOS programs as freeware, so I am going to update his various Lord files' documentation files accordingly. And where needed, do RTE200 patching of programs. LordMenu note: Has RTE200 but can be patched. Usage however with Lord 4.06 causes a player.dat corruption problem. Also with LordMenu loaded and its two-column Other Places menu in use by LORD, the Outhouse IGM when I tried to retest it again caused the DOS window to crash in Win- ME. So I advise people not try using either program currently, with LORD 4.06. Lloyd is going to update LordMenu and Outhouse by recompiling their source code, thereby eliminating RTE200. Hopefully the other problems can be solved easily. 12/26/01: Deleted last 2 sentences. LordMenu and Outhouse no longer need interim updates done just to change documentation files, as that will be done now by Lloyd. Refer to his web-site for news on when they are re-released next year.
Suzanne Franklin -- Kiteria's Korner!
Steve Gargolinski (No valid email address) -- Black Dragon Software (CLOSED)
Harvey Hall 10/18, Fidonet LORD echo. Told me about a second fix for the Runtime Error 200 problem, named pent2.exe, that works better than TPPatch. Has also had problems running Lord IGMs that have on-screen gibberish using Windows ME. Indicated that it is because Win ME doesn't load ANSI.SYS. He referred to putting it in autoexec.bat, but you can't load ANSI there. 11/18: The only thing allowed by Win-ME inside Autoexec.bat is SET commands. So both of the system config. files are off-limits to the Win-ME user, as to loading DOS programs.
Brian May -- Crazy Boy Productions LORD page -- Alternate email: hellrzr@ix.netcom.com
Kenneth Padgett -- Kenneth's Site
Seth Robinson -- - Robinson Technologies
11/19: You asked if I ever regretted selling the LORD programs. The amount of cash I sold LORD for was quite substantial and helped financed my other work, so no, I don't regret selling it. (After working on it for 7 years I dubbed it "finished" and wanted to move on. As I've always said, anybody can write their own LORD clone anytime and many did, I played one on the net last week. (Can't remember the name) but it is REALLY close to LORD. It would have been great to make it freeware or GPL it, but then I wouldn't have got paid. Without pay, I can't afford to write new software, so you see how it is. I was able to move nearly all the data off my OLD HD (a 70 gig) to a new one (120 gig I bought yesterday), and keep my NTFS file system with Win 2000. So all is well, no re-installing! I also recovered my old mail, so all is well! I think RTE200 showed up about when we hit 400 MHz. At that point things starting crashing because one of the Borland geniuses used an int where they should have used a long.
David F. Simmons -- Simmons Software
Jason "Elric" Weber -- EarthDrake Software -- Alternate email: elric@gru.net
A few weeks after I had started using the laptop, it had a (standard) system crash, which required me to reformat and reinstall. Apparently, thief.com was a virus, and had already gone into effect, waiting for the inevitable re-install of Win98. It seems the re-install is what triggered its malicious nature. After awhile, I was tweaking the system, and had my first experience with the MSCONFIG program. I never knew it was there. Anyway, since it showed my autoexec.bat file, I noticed that thief.com had left a nasty message in it (something about how if it wanted to, it could have turned my computer into a pile of melted plastic). I got rid of that, and checked again for a virus, but got nothing. At the end of July, an online friend discovered he had somehow gotten thief.com on his system, so I told him what it did to me, and to get rid of it. Shortly after he did, he could no longer boot into Windows. He had to boot into DOS, and use Scandisk. It reported that parts of his HDD were physically corrupted, so he had it fix them. I'm not sure why, but it worked for him. It took him about a month to get back to where he could boot into Windows again. At the end of August, I had a similar problem. I was surfing the net, and Windows crashed. I tried to reboot, but it never made it past the Win98 boot screen. I reformatted and reinstalled Win98, but got all kinds of errors. Every time I ran Scandisk, it found new areas of the HDD that were damaged, and it fixed them. Thief.com was slowly destroying the HDD of the laptop! As of this point in time, I can only boot the laptop into Safe Mode (which isn't too great, since the Win98 reinstall never finished, so a lot is missing), or into DOS.
Around the beginning of September, I contacted a friend's friend, who builds computers. I told him what I was looking for, and he got started. I got my new machine around Sept. 17, and once again, I got hit by a virus. This time, it was Nimda, which was brand new. Norton didn't even have anything to stop it. Fortunately, it only plagued me for about a week, and did no harm. Meanwhile, on the morning of the 2nd day that I'd had the machine, I came downstairs to discover that my daughter had poured milk all over my computer desk. Fortunately, the only thing killed was the keyboard. Two days later, my monitor started to die. I now have a new monitor, and a replacement keyboard. Unfortunately, the metal bar under the space key is gone, so it sticks like crazy, and makes typing a pain. I'll be buying a new one soon. So, anyway, that's where I've been. As for L.O.R.D., I'm currently no longer active in developing anything. I'm currently working on ROM Hacks, Baldur's Gate customization, and GameShark code hacking/creating. Maybe sometime in the future, I'll return to L.O.R.D. I can always hope I do, since it was some of the most fun I've ever had. I'm sorry it's been so long since you've heard from me. I did something to tick off the computer gods, and they made me pay. The web-site that I am most active in updating is located at http://www.afn.org/~afn04910/eds/. It's currently the best place to get the latest info on what I'm up to.
Aaron Wornom -- Sweet Dreams Software
10/31 Notes on LORD ANSI situation: Microsoft fixed Windows ME and XP, so that you are not allowed to load device drivers in the config.sys file. This information was obtained on the Microsoft web-site. If you need ANSI support for playing LORD, and use Win-ME/XP, then download the PC Magazine utility program ANSI.COM v1.30L. Then unzip the program files, and add ANSI.COM to your LORD start.bat file. Include full directory path to the program. LORD IGMs, such as Sherwood Forest, are fully usable again with ANSI.COM in usage. ANSI.SYS can be used on Win 95/98 systems, and ANSI won't run on any system that is running ANSI.SYS. The program is freeware. Note: Win-ME won't allow any DOS programs to be loaded through autoexec.bat. It only allows SET commands. 11/18 Entry #1: Found a web-page for a free 32-bit cross-platform Pascal compiler, called Virtual Pascal. For Windows, OS/2, and Linux usage according to web-site info. The program archive is 10 MB, and can be downloaded at: http://www.vpascal.com/.
11/18 Entry #2: Background info on why WT-Lord is unsupported.
I learned this back in August, and it is listed in Shannon Talley's
entry inside LordNews Issue #7. This is a
summary. The Icerage site closed down in May 2000. He was operating the
web-site and doing personal WT-Lord programming on the company's
equipment, so when he quit on them, things started happening. They shut
down the computer that was running the Icerage site. When Joe jumped
ship on them, to switch employers, he forgot to take his WT-Lord
programming and web-site files with him. Later they refused to allow
him to return and obtain them. I asked repeatedly why he didn't pay
them to retrieve his personal files, and was never answered. He either
was/is too proud to apologize and make restitution to obtain the WT-Lord
material; or it was destroyed last year. Either way all WT-Lord
players/authors were betrayed by his actions. The way I understand
things, if you do personal work on an employer's property, and leave
their employment, they are legally entitled to deny you access to it
later. It is also, I think, unethical to use company resources for
personal gain.
Possible future development? By Joe, none. He only offers
registrations for WT-Lord. The basic version is FREE, and the 50-node
version is $50. Following the WTC/Pentagon attacks, he has said that
all registration money for WT-Lord will be sent to the victims funds
set up in New York City. Further development would require a full
rewrite from scratch, and he shows no interest in doing so (that I know
of). For another person to do so, they would have to obtain legal
permission from Gameport, who owns the Tournament LORD game. Joe was
only licensed by Seth to do the Wildcat version, and can't, or won't,
transfer the license. As for Icerage IGMs, they are all labeled
"finished" and will never be updated. For more info, write to Joe at
sonix@nac.net.
The following IGMs have been fully tested, and all work correctly. Some require patching for RTE200. Special note: All of Ken Weitzel's IGMs checked so far, about half of them, work only if you have ANSI.SYS support. On Windows ME/2000/XP systems, you have to use the PC Magazine ANSI.COM utility, in order to be able to run his programs. Tested as of 12/02/2001, all programs are current versions: A Visit to Santa Claus, The Apothecary, Apu's Pawn Shop, Barak's House, Castle of L.O.R.D., Castle Coldrake, Dragon's Claw Tavern, Felicity's Temple, Free World, Gallagher's Performance, Grizelda's House, Hidden Spring of Turgon, Hiding in the Shadows, L.O.R.D. Cavern, Let's Go Fishing, Lord Suburbia, Lord Wheel, Love Shack, Marty's Mercantile, Morph's Gymnasium, Old Skull Inn, Outlands Tavern, Phil's Bar & Grill, Reflections, Rest and Relaxation, Robin Hood, School Days, Seth's Cottage, Sherwood Forest, Tis the Season Xmas 1999, Seasons 2000, Turgon's House, Violet's Cottage, Warrior's Graveyard, Werewolf (crippled until registered), Wise Guy, and The Wise One.
These IGMs are unusable, for various reasons. In some cases because the RTE200 problem can't be patched. In others for other reasons, such as configuration problems. I can only report on IGMs tested in Local Mode, as I do not have a BBS to test them in a BBS environment. Unusable in Local Mode: Caldor's Orphanage 0.05, Dragon's Bones Shipyards 0.09, The Graveyard 3.30, Pool of Transformation 1.10c, Red Dragon Casino 1.50. Redwood Restaurant and Tavern 1.10, Socrates Shop 1.15, Spellbinder 1.01a, and Spellbinder's General Store 1.30. Unusable RTE200 IGMs: Fairy Peddler 3.00, Forest of the Raven 2.30, Haunted House 1.01, Hospital Lobby 1.01, The Jewler 2.30, Larissa's Lair 1.00, L.O.R.D. Huts 1.00, Lord Ski Resort 1.00, LORD Trivia 1.00 (Robert Strange), LORD's Realm 0.13, Mysterious Hut 1.00, The Mystified Mage 1.00, Oasis of El Sayal 0.90, Obo's Black Market 1.10a, Old Man's Cave 1.00, The Outhouse 1.30, Pawn Shop 1.20, Pleasure's Paradise 1.99, Psyc0's Inn 1.00, Realm of Immortals 1.00, Realm of Lore 1.43, Red Dragon Pet Shop 1.00a, Red Dragon's Bank 1.60; RimWell, Isle of Witches 2.10; Rodger's World; Sandtiger's Bar 1.02 (Masters); Shauna, Princess of Sorcery 2.00; SinCity Church 1.00, Silver Knight's Castle 1.00, Skill Training Center 1.04, Strong Man I's Race Trek 2.00, SunShines' Fairy Land 2.60, Warrior's Village 1.20, and Weapons of War 2.53b.
IGM Update status notes: Work is being done, or is planned, on these programs by their authors, or on their behalf. Charles Culver: Gallagher's Performance, Lottery, MoshPit. Chris MacPherson: Pawn Shop. Chris Hamilton: Morph's Gymnasium. Robert Fogt: LordMenu, Outhouse; and Ocean View Resort TEOS IGM. Lloyd Hannesson: Warrior's Graveyard, and Felicity's Temple. Bryan Stanbridge: Apothecary, Grizelda's House, and LORD Suburbia. Marty Blankenship: Marty's Mercantile. Brian May: Dragon's Claw Tavern, and Wise One. Bryan Turner: Updated Barak's House for me, with Seth Robinson's permission. Is helping other LORD (Pascal) authors deal with the RTE200 problem. When last heard from, in September, Jay Cochrane was supposedly working on IGM updates. He is non-responsive to email since then. David Simmons is going to work on his IGMs, especially Shauna, when he has time. No updates possible, due to lost source code: WT-LORD program - Joe Marcelletti. Hidden Spring of Turgon - Rick Smorawski. And all four IGMs by Trevor Herndon.
Notes on programs by authors who have not sent in contributions for this issue, or other recent issues. Some are inaccessible due to lack of a valid email address, and/or no participation in Fidonet LORD Echo. Ahkenaton - All programs are considered to be unsupported. They are: City of the Sun God, Daemonica, Fairy Peddler, Galactic Warriors, Grizelda's Place, and various non-IGM programs.
01/29/02 Updates: (1) Codax Dragon is still attending college,
and is semi-active. Heard from him yesterday, so he is still around.
Released his Cruises Lord2 IGM beta last week for others to try out.
See my Lord II IGMs Page if you want a copy.
(2) Ken Weitzel resurfaced on Fidonet in December 2001, and is now
available again, in the Doorgames and Lord echoes. List of his IGMs:
Caverns of the Creators, Forgery, Greasy Spoon, Let's Go Fishing, LORD
Test, Lord Wheel, Lordy, Messenger, Picnic, Poor House, The Races,
Reflection, Rest and Relaxation, School Days, Sherwood Forest, and the
Tis the Season Xmas. His current email address is dfactory@ilos.net.
Notes: Some sections are listed in alphabetical order. -------------------------------------------------------------- Recent LORD IGMs: TRICK100 ZIP 4871 10-22-01 Trick or Treat v1.00 LORD IGM BARAK201 ZIP 61805 10-25-01 Barak's House v2.01 Lord IGM ROBIN4 ZIP 177718 12-03-01 Robin Hood v4.00 - 12/03 update -------------------------------------------------------------------- LORD IGMs undergoing Beta Testing: GALAG15 ZIP 54603 11-22-01 Gallagher's Performance 1.50 LOTTER15 ZIP 55885 11-22-01 Lottery 1.50 PAWNSH~1 ZIP 101673 11-22-01 Pawn Shop 2.00 ------------------------------------------------- Testing results, as of 12/02/01: None work yet, due either to RTE200 problem or to "Time Limit Exceeded" error message problem. 12/26/01 Note: Gallagher/Lottery IGMs were retested and are now usable. I am awaiting approval from author to publicly release them. ------------------------------------------------- LORD IGM/utility RTE200 Patch updates: APOT172P ZIP 65577 11-08-01 The Apothecary v1.72p GRIZ172P ZIP 59344 11-08-01 Grizelda's House v1.72p PATHEDIT ZIP 7187 11-08-01 Path Editor for Bryan Stanbridge's three LORD IGMs ------------------------------- HITS150 ZIP 92931 11-27-01 ** Hiding in the Shadows 1.50 Contains RTE200 patched .exe files and rewritten doc. files. 12/26/01 Note: Publicly released on December 04, 2001. ================================================================= Recent WT-LORD IGMs: CHRIST27 ZIP 20850 11-18-01 Merry Christmas v2.70 INDIAN14 ZIP 77590 11-26-01 Indian Joe's Horse Barn v1.40 ================================================================= Recent LORD Utilities/Text files: LORDWF30 ZIP 89076 11-17-01 LORD Web FAQ v3.00 LORDMENU ZIP 26290 11-20-01 LordMenu 1.21 with source code NPCLD290 ZIP 68289 10-16-01 NPC Lord v2.90 (RTE200 patched) PATHEDIT ZIP 7187 11-08-01 Path Editor - RTE200 patched L444 ZIP 79725 12-03-01 League 444 files - 12/03 update ================================================================= LORD Programming-Related files: CRT ZIP 30733 11-07-01 Pedt Scragg's TP Library for RTE200 * Now has an file_id.diz added. FD11XDOC ZIP 23259 10-05-01 Freedoor 1.1 Documentation FDOOR120 ZIP 88152 10-05-01 Freedoor v1.20 FDOOR130 ZIP 89806 11-07-01 FreeDoor v1.30 OCEANV~1 ZIP 87698 11-20-01 Ocean View Resort TEOS IGM source OHSOURCE ZIP 76212 11-22-01 Outhouse Lord IGM - source code T-PENT2 ZIP 6093 10-24-01 Pent2.exe RTE200 patch utility TPBUG ZIP 66308 11-02-01 (corrupted) RTE200 recompile files FDOOR135 ZIP 88954 11-26-01 FreeDoor v1.35 BBS door toolkit =================================================================== Non-LORD Programming-Related Files: ANSI13L ZIP 42856 11-17-93 1:39p ANSI.COM v1.30L PC Mag. utility Note: For Windows ME/XP users. Replaces ANSI.SYS driver so that various old LORD programs will work correctly. Example: All of Ken Weitzel's programs are unusable without ANSI.SYS or ANSI.COM running on your system. Not needed by Windows 95/98 users. --------------------------------------------------------------------- LORD Newsletter Issue files - Current status: CCIGM-01 ZIP 32167 10-15-01 LordNews issue #1 text files archive CCIGM-02 ZIP 26097 10-15-01 LordNews issue #2 text files archive CCIGM-08 ZIP 56027 10-15-01 LordNews issue #8 text files archive CCIGM-8H ZIP 59947 10-18-01 LordNews Issue #8 HTML files archive --------------------- Issues #3-#7 have not been thoroughly updated yet, as of Nov. 13th. ---------------------------------------------------------------------- Castle Camelot Miscellaneous Files: DGT-LORD ZIP My LORD Play Guide Files archive -- Updated on-line 2-3 times per week (usually). KIT-FILE ZIP Master Archive: Kiteria's Korner! web-site pages. ==================================================================== End of recent LORD releases listing.![]()
Active Authors run-down: Fully active: Michael Preslar, Shannon Talley, Duncan Idaho, Gary Hartzell, Bryan Stanbridge, Lloyd Hannesson, Charles Culver, John Elson, Michael Everett, Joseph Watson, and Marty Blankenship. Working on IGM updates, as of last contact: Brian May, Jay Cochrane, Chris MacPherson, David Simmons, Paul Koukos. Bryan Turner is working on his non-LORD projects, and with assisting Culver and MacPherson with their IGM updates. Semi-Active: Mike Snyder, Mike Dillon, Sallee Huber, Bobby Queen, Robert Olsen, Robert McLeod, Elysium Software, and Kiteria's Korner site. No activity reported this issue by Chuck Brogan.
Former LORD/LORD2/WT-LORD Authors: Joseph Marcelletti,
Jason Brown, Shawn Highfield, Jay Weber (Elric), Steve Gargolinski, Spencer
Vickers, Suzanne Franklin, Dawn Bidot, Seth Robinson, Trevor Herndon,
Kenneth Padgett, Vamsi Tadepalli, Rick Smorawski, Chet Rhodes, Michael
Adams, Tien Lung, Voodoo Knight, Eric Richardson, Robert Fogt, Marc
Ryan, Ken Weitzel, Nannette Thacker, and Tony Brown.
Active LORD files sites: LORD Legacy, my web-site. and the
Tech'N Software's LORD IGM Listing database, Fidotel.
Semi-active Lord sites: LORD II: the Awakening.
Inactive Authors run-down: Semi-Inactive: Orion Elder,
Michael Bujold. Fully inactive: "Black Omen", and Ruth Argust.
DDS Doorgames.org site. Note: If I forgot anyone or classified you
wrong, my apologies.
LordNews Issue #1 - Released on April
28, 2000. -- Issue #1 Archive
LordNews Issue #2 - Released on Jun. 26,
2000. -- Issue #2 Archive
LordNews Issue #3 - Released on Jun. 28,
2000. -- Issue #3 Archive
LordNews Issue #4 - Released on Sept. 20,
2000. -- Issue #4 Archive
LordNews Issue #5 - Released on December
20, 2000. -- Issue #5 Archive
LordNews Issue #6 - Released on April 19,
2001. -- Issue #6 Archive
LordNews Issue #7 - Released on August 05,
2001. Issue #7 Archive.
LordNews Issue #8 -
LordNews Issue #8 Archive
Released on Oct. 08, 2001 in two parts. Recombined into single
web-page on May 28, 2002.
LordNews Issue #9 --
Issue #9 Archive. Released on
December 03, 2001.
LordNews Issue #10 --
Issue #10 HTML Archive.
Released on February 06, 2002.
LordNews Issue #11 --
Issue #11 HTML Archive.
Released on May 18, 2002.
LordNews Issue #12 --
Issue #12 HTML Archive. Issue
released on Oct. 07, 2002. Last revision 03/31/03.
LordNews Issue #13 --
Issue #13 HTML Archive. October 2002
- June 2003 coverage. Released on Aug. 03, 2003.
LordNews Issue #14 --
Issue #13 HTML Archive. Covers July
2003 to present date. In progress.
LordNews Issue #1 - Text --
Issue #1 Text Archive.
Released on December 20, 1999.
LordNews Issue #2 - Text --
Issue #2 Text Archive.
Released on April 05, 2000.
LordNews Issue #3 - Text --
Issue #3 Text Archive.
Released on June 20, 2000.
LordNews Issue #4 - Text --
Issue #4 Text Archive.
Released on September 20, 2000.
LordNews Issue #5 - Text --
Issue #5 Text Archive.
Released on December 20, 2000.
LordNews Issue #6 - Text --
Issue #6 Text Archive.
Released on April 19, 2001.
LordNews Issue #7 - Text --
Issue #7 Text Archive.
Released on August 05, 2001.
LordNews Issue #8 Text, Part One
-- LordNews Issue #8 Text, Part
Two
LordNews Issue #8 Text
Archive. Released on October 08, 2001.
LordNews Issue #9 Text Version
-- Issue #9 Archive.
Released on December 04, 2001.
Go to the LordNews Table of
Contents Page.
This issue was started on October 09, 2001. My thanks to: Marty
Blankenship, Jason Brown, Charles Culver, John Elson, Michael Everett,
Robert Fogt, Suzanne Franklin, Steve Gargolinski, Chris Hamilton, Lloyd
Hannesson, Gary Hartzell, Shawn Highfield, Mike Hodgson, Duncan Idaho,
Janis Kracht, Paul Koukos, Chris MacPherson, Brian May, Kenneth Padgett,
Michael Preslar, Bobby Queen, Seth Robinson, David Simmons, Rick Smorawski,
Bryan Stanbridge, Shannon Talley, David Taylor, Bryan Turner, Joseph
Watson, Jason "Elric" Weber, and Aaron Wornom. Thanks also for long-term
support to old friends such as Mike Ehlert.
Image credits: Skipped using pictures in the newsletter.
Pictures used in earlier issues will be removed from use sometime
next year. The only graphics used here are the red Lord barline
and background graphics files. They are both public domain. My web-
pages are all done using a DOS text editor, Wordpad, and my old
Professional Write word processor. The pages are designed for Netscape
browsers primarily, and are tested under Communicator 4.78/v4.79 and MS
Internet Explorer 5.50 SP2. Last spelling check made on December 01.
Text file covers 26 pages; web-page covered 24 pages on release date.
Text Version posted in three sections to LordNews List between
1:20 am and 2:02 am, Tuesday, December 04, 2001. Officially released
CCIGM-09.TXT/ccigm-9.htm files on my Castle Camelot web-site, and to
the Fidonet Lord Echo on Tuesday afternoon, December 04, 2001.
12/10/01: The LordNews mailing list is used to distribute newsletter status/update reports or actual issue release files to members. 09/13/02: The second HTML Form was added to LordNews Issue #12's web-page on Aug. 27, 2002. LadyScripts Mailing List is for public discussion of LADY Scripts programming ONLY.
06/27/2007: Replaced old LordNews/LadyScripts Lists section with new HTML Form dialog code.
Subscribing to LordNews List: Use the following HTML Form. Non-LORD usage is prohibited, except for limited use for BBS-related discussion. Send your messages to LordNews (at) legendarydragons.com.
This HTML Form is for the LordScripts List. Its usage is limited to discussion of LORD LADY Scripts and RHP Scripts. Send your messages to lordscripts (at) legendarydragons.com.
Post-Release Updates: 12/13/01: Fixed email address link error for Joel Gathercole. Fixed Issue #10 archive file's link. Edited Shawn Highfield's entry. 12/26/01: Some paragraphs reworded during preparation for issue's printing. Removed hyperlinks for Michael Everett. Brief updates added: Duncan Idaho, Robert Fogt, and Kenneth Padgett. Seasons Greetings to all my friends. Added HTML code (above) for subscribing to the new Fidotel.com based LordNews mailing list. With revisions, Issue #9 is now 24 pages in length. 12/30-31/01: Combined some paragraphs together, removed some un-needed wording here and there. Printed web-page.
01/24/02 Update: Ran Link Check on issue web-page, fixed various HTML coding errors. Replaced my email address to prevent spammers from easily using the links. 01/29: Full issue update check made. Revised entries: Blankenship, Codax Dragon, Weitzel, Culver, Everett, Hodgson, and MacPherson. 03/06/02: Replaced all Vagabond Software web-site links. 05/08/02: Various normal entry updates done. 08/13/02: various entry checkup work done. 12/03/02: Brief update of file for upload to re-activated GeoCities site. Updated LordNews Issues Links section.
January 2003 revision. Replaced old GeoCities URL links to work with current fidotel.com web-site. Updated LordNews Issues Links section. April 2004: 04/16/04: Removed/replaced lordlegacy.org links. Checked page links using LinkScan service. 10/30/04: Updated Gary Hartzell's info. Updated LordNews issues links section.
06/27/07 Note: All web-sites formerly hosted on fidotel.com were either closed since 2003 or have been relocated. IceRage Technologies is closed; Kiteria's Korner is relocated; Lord2 IGM Archive Site is closed; and FieldSoft IGMs is closed. Did brief update to replace Fidotel.com hyperlinks. The Kiteria's Korner web-site was returned to Suzanne Franklin in June 2006, and is now located at http://kiteria.lordlegacy.com/. 01/13/09: I will replace the web-page counters code eventually (maybe). Fixed some HTML coding errors.
Copyright © 2001-2014 Donald Tidmore. Page edited on: January 13, 2009 at 05:15 am.