Welcome to the twelfth LORD Newsletter issue. It covers May 17 through September 30, 2002. Its purpose is distribution of news on LORD, LORD II, and Wildcat Tournament LORD authors' activities and programming those 4 1/2 months. It also is used to report on my own LORD programming, in LADY Scripts, Jason Brown's LORD IGMs and Utilities, and Charlie Wardick's LPEdit LORD utility. My report on the results of re-testing several dozen LORD IGMs, with usability or RTE200 problems is included. No NEW material was included here that was received after September 30. 10/07/02: Officially released Text Version to LordNews List. 10/08/02: Officially released issue files on web-site, and to Camelot LordNews FDN on Fidonet.
Fidonet contact info: Currently the LORD echo has gone dead, possibly because everyone is now using either Lord_Dev List or the LordNews List for their LORD discussions. I can be reached via Netmail, LORD echo, or the DoorGames echo on Fidonet, using 1:123/450. If you need a LORD program released, send it to me. It will be posted to my official Camelot LordNews FDN site, as well as to the Lord Legacy FTP server.
06/25/2007: Replaced old LordNews/LadyScripts Lists section with new HTML Form dialog code.
Subscribing to LordNews List: Use the following HTML Form. Non-LORD usage is prohibited, except for limited use for BBS-related discussion. Send your messages to LordNews (at) legendarydragons.com.
This HTML Form is for the LordScripts List. Its usage is limited to discussion of LORD LADY Scripts and RHP Scripts. Send your messages to lordscripts (at) legendarydragons.com.
Michael's LORD News Reports: | LORD Authors Notes Section |
LORD IGMs/Utilities Testing Section | Recent LORD Programs Listing |
Miscellaneous Info Section | LordNews Issues Links Section |
Newsletter Contributions Section: | |
My primary Web-site Links: | |
---|---|
Camelot LordNews FDN Site - Fidonet | |
Castle Camelot Waterfalls Homepage | Castle Camelot LORD Links Page |
Popular site info: 10/05/02. Decided to check counter stats on
the inactive Geocities site. Since the May 30 reading, the following
major changes are: camelot4.htm - over 3,000 new hits; camelot5.htm
- over 1,500 hits; Camelot.htm - over 3,000 hits. Was very
interesting discovery. I wonder how many other people have totally
inactive sites that are still that popular. I have no idea how many
accesses there are each month on the LordLegacy site pages, but I
suppose it's a lot.
Michael is now self-employed, doing contract programming. He does not spend all of his time working on LORD projects, and he has a very large web-site - www.lordlegacy.org. He has a wife, and his original family to spend time with. He experienced some computer problems in late July that he dealt with, including a dead video card, motherboard, CPU, and NIC. If you wish to reach him, you can do so via Email, and IRC - Internet Relay Chat. (Telephone info not included in newsletter.) His server is irc.lordlegacy.org, and the channel is #lord or #bbs. His handle there is "Z". He wants people to send him feedback on the LORD project programs. Details on how 32-bit Win32 IGMs will work have not been figured out yet. He says that doing LORD in an open-source language - PHP, PERL, etc, is a bad idea. Because the author can't protect his work from others altering it, and distributing their changes. The legal contract(s) with Metropolis Gameport allow only one programmer - Michael - to work on LORD, LORD II, TEOS, and Worldgroup Tournament LORD programs.
07/08/02: The ZCount web-page counter was recently made public. It's available at: http://www.lordlegacy.org/zcount/. And ZMail, for reading Fidonet mail, is available at: http://www.lordlegacy.org/zmail/. If you would like to help Michael with the LORD work, one way to do so, is providing him with donations for the bandwidth, administration, and maintenance of the lordlegacy.org server/domain. He also has a PayPal account accessible on his web-site. June 2002 - Lord_Dev List: When LORD 4.07 is released, Michael will be including data on the new structures used by it. Including the Red Dragon and the Trainers. Acquiring LORD 4.07 beta: To obtain 4.07, which requires you to start out with 4.05pb or 4.06, send email message to: e_maus@covingtononline.com. Subject should be: "send me LORD". To get LORD2 beta, use "Send me LORD2". To get TEOS beta, use "Send me TEOS"; without the quotes. The best way to send in LORD/LORD2 bug reports is via his Lord_Dev List. It is used by Michael for new compile announcements, and for discussion of upcoming changes, bugs, etc. He encourages LORD sysops and IGM/utility authors to also use the mailing list. To subscribe to it, send Email to majordomo@lordlegacy.org with "subscribe lord-dev your_email" (without quotes). Remember when using beta compiles that you should always backup your LORD game before installing a new release. The compilations are usually released over the weekends.
08/17,27/02: New work has been done on LORD v4.07 beta to fix some LADY scripts problems. The 8/25/02 compile does not cause LADY Scripts to shut down the LORD game. Michael's latest posting of the Lord/X beta is available at: http://lord.lordlegacy.org/files/lordbeta-9-27-2002.tar.gz. Note: The URL is correct. He used the wrong date by accident. 09/11/02: Note: Michael's site works best with either Netscape v7.00+ or MS Internet Explorer v5.50+ browsers. Sept. 11 News release: "32-bit versions of LORD, SK, etc". Lots of recompiling going on. Over the course of one night that I couldn't sleep, I've been able to get a lot of stuff compiling for Win32/sockets. Downloaded Manndoor from http://www.randm.ca/. It's a door-kit for Turbo Pascal and Virtual Pascal. Thought to myself, "Wonder how hard it would be to recompile some of my old stuff for Win32/sockets??". Well, my Hangman and Marx's MTNC games are converted; Savage Kingdoms kind of compiles. And for you LORD fans: It compiles too. Need to work some bugs out of LORD, but it's a step in the right direction. 03/26/04 Note: Rick's web-site URL is now http://www.randm.ca/, and his web-site is now called R & M Software.
03/26/04 Revision Notes: Rick's web-site URL is now http://www.randm.ca/, and his web-site is now called R & M Software. *ALL* links referring to lordlegacy.org are no longer valid, as of December 2002. Some LordLegacy links are still usable via the lordlegacy.com domain.
How did I get all this done in _one_ night? Easy: I added a DDPlus face to MannDoor. After doing that, all I had to do was go into my sources, replace "uses ddplus" with {$ifdef VIRTUALPASCAL} uses manndoor {$else} uses ddplus {$endif} and poof. It compiles and works as expected (most of the time.) Will need to get with Manning about some weird errors I've ran across, but none the less.. Truth be told, I've done this a couple of times, with a couple of different kits. I got the furthest with FreeDoor, a kit by Coolio .. Manning and I ended up adding some good stuff to it to help it to be a really good kit.. But FreeDoor and LORD didn't get along.. Anyway, maybe I'll get all this stuff working properly and tested, and be able to release it sometime in the near future.
09/17/02: Edited news report from LordNews/Lord_Dev List message. Here are various notes on all of my LORD related projects and some non-LORD related stuff. .. I will be posting this to 2 different mailing lists, and my web-page. When I first started writing this, it was going to be quick and simple. However, it didn't take long to realize that this post would be quite long. ... The LORD Web-page: 1) Some people hear from me on a regular basis. Others don't. For those that don't: No, I haven't died. No, I haven't dropped LORD, LORD2, TEOS, T-LORD, or WebLORD. Yes, I haven't posted anything to my news page in a long time. Yes, I haven't posted anything on my web-page's message board in a long time.. To be honest, I haven't had a lot of free time, so I had to decide between coding, or updating a web-page. I chose to code. (2) When I first created the LORD web-page, I did most of it in Embedded Perl. Now, I'm wanting to get away from Emb. Perl and go to PHP. Which means a lot of code rewriting. I have no idea when I'll get around to doing the conversion.. Actually, if anyone wants to help with that, let me know.
(3) I want to add another section to the (already _huge_) site.. "Support".. A list of mailing lists, message boards, and other whatnot where people can get help with LORD, IGMs, etc . This is another one of those "I'll get around to it eventually" things.. (4) Last spring, I wanted to work on something different.. Something small.. You know.. The kind of thing that pushes your brain in a direction different than what you are used to. What I ended up creating.. I was able to take the LORD BBS list from my web-page and kick it out into an Mtel dialing directory ... I all but forgot about it shortly after, and only remembered it when I was doing some cleanup work on the server a few weeks ago. For anyone that wants to download it, use: http://lord.lordlegacy.org/mtel.fon .. Note that my mtel.fon has every BBS in my list, but MTEL only displays the first 100 of them. LORD: For those who are interested, you can see my current whatsnew.txt file at http://lord.lordlegacy.org/whatsnew.txt .. Please note that 4.07 has _not_ been officially released yet, and therefore, I may add, change, remove, blah blah stuff.
Porting LORD to Win32: I've attempted to port LORD to Win32 in the past.. Things didn't work as well as I had hoped, and since I didn't have a lot of free time, there was nothing I could do but let it sit.. Broken.. A few days ago, however, I got to working on it once again.. Started porting an old copy of the LORD source, and poof... it compiled after one nights work (and a lot of experimentation).. Sept 16, round about 4 p.m., I started porting the current LORD sources to Win32. And I tell you.. LORD's source code has been through quite a bit of changes.. Its easy to tell since the old copy was ported within a night, and the current code.. Well, I've been working on it for 9 hours straight, and it's nowhere near done.. Something else I want to make a note of.. Doing this port has me going through some LORD source that I've not seen in awhile.. Which means I've been cleaning a bunch of stuff up.. Optimizing.. Less memory. Faster.. Etc.. For both the DOS and the Win32 versions. LORD2 and Teos: It's been awhile since anything was done with these games that you guys can see.. There have been changes, but they've all been internal. However.. Once LORD is successfully ported to Win32, it'll be very easy to port LORD2 and TEOS.. So keep an eye out for that.
Tournament LORD: Have I given up on TLORD? No.. Have I done anything with it? Yes and no. Yes: It's written in a language that's new to me.. And since it's a MajorBBS/WorldGroup module, it's written a lot different than a standard door (does "re-entrant programming" mean anything to you?) So I've got a good bit to learn before I can do anything with it.. But I have been working towards learning the language and the method of coding. No: There haven't been any changes in the code. WebLORD: It's been a long, long time since I heard from the guy that was going to do WebLORD.. And to tell the truth, I haven't heard anything from Gameport about it either. Last I knew, the guy needed paperwork from them so he could continue development. To me, that constitutes "official talks".. But since I've not heard anything from anyone about it, I have no idea what happened. What I have done, however, is started the process of creating my own. It's not Java based, like the other guy's engine.. It's a port of LORD/x.. I work on it when I have time, but I want the Win32 version of LORD done before I really dedicate any time to another project. (To the guy that was going to do the Java WebLORD.. I would have called or emailed you by now, but I've lost your contact info..) LORD/x: I released a new beta a couple of weeks ago.. and to be honest, I haven't touched it since. I really haven't had the time..
The Joseph Masters IGMs and Utils: Awhile ago, I adopted all of the IGMs and utilities that Joe ever wrote for LORD (and one IGM for TEOS, I think).. Since then, however, my free time has all but disappeared.. So here's what I'm going to do. Anyone interested in helping me by cleaning up these IGMs and utilities.. Email me. Notes on these programs: (1) They're all written in Turbo Pascal, and the IGMs use modified DDPlus kits, and they should remain in either Turbo Pascal or Virtual Pascal. (2) Their source codes are messy. Joe wrote these when he was 13-14 years old or so, and if I remember right, he learned how to program by writing these.. I would have already worked on these myself, but I'm of the mind-set that they really need to be rewritten. (3) I have the complete source to most all of the programs. However, Joe had lost some of his sources; therefore, I don't have them all.. For example, LordNet won't compile due to missing source (and it's stuff I don't have in my own collection, and don't have time to recreate). (4) I reserve the right to decide who works on what. If I'm not comfortable with who's asking, it's probably won't happen. (5) For a full list of Joe's programs, read the next sentences, or visit http://www.michaelpreslar.com/projects.php. The adopted LORD IGMs are Aragorn's Timer, Seth's Lotto, LordNet, Sandtiger's Bar, and TeamLord. The adopted LORD utilities are: IGM Expander, IGM Log, LordBull, LordCops, LordEvent, and NPCLord.
MannDoor: Since I don't have a ton of free time to create new communication routines, I've been using MannDoor -- a Virtual Pascal door-kit written by Manning (Rick Parrish). To help make the transition easier, I've added a DDPlus "face" to MannDoor.. This allows doors written for DDPlus to be easily ported to MannDoor.. When I'm comfortable with it, I'll be sending a copy of my DDPlus face to Manning, so he can add it to his copy. Once that is done, I encourage everyone with doors using DDPlus to port your games.. MannDoor is free, Virtual Pascal is free.. Why not? :) Using the DDPlus face I created.. I was able to compile an old copy of the LORD source, my game Savage Kingdoms, and my hangman game.. All in one night. The DDPlus face is a good thing. This also means that if you want to help out with the Win32 port.. Take a look at MannDoor.. The better it is, the better LORD is.
Mailing Lists: There are 3 different LORD related mailing lists.. If you would like to subscribe to any of them, here are the instructions. LORD Development: This list is maintained by me, and covers all of the LORD related projects I'm involved with. To subscribe, send an email to lord-dev@lordlegacy.org with "subscribe lord-dev" (without quotes) in the body of the message. (Donald: See issue's introduction for details on subscribing to LordNews and LadyScripts mailing lists.) Vagabond's BBS News: For a long time, there were few web-sites where people could get any kind of BBS related news.. PCMicro had (and still has) a good news page, but its only updated once a month, and only covers BBS software's (not doors, utils, etc) .. Other web-sites tried, but didn't last very long. Bryan Turner has started a new News page that has stuff about BBS software's, doors, utils.. Most everything.. Updated whenever he gets news.. You can find it at http://bbsnews.vbsoft.org .. Bryan has been involved with boards for many, many years, and won't be going away any time soon.. So his BBS news site won't either.
09/23/02: As most of you are aware, Michael needs financial assistance to keep the lordlegacy.org server in operation. If you can provide that help, please do so. If the server closes, he does NOT intend to move it's material to someone else's computer server, as some have offered to handle for him.
03/08/03 Update: The lordlegacy.org domain closed down
completely in late November 2002. It has not been rebuilt. A place-holder
site is setup as www.lordlegacy.com, but is not usable. All lordlegacy.org
-based email/WWW/FTP/Telnet/IRC server links are totally dead. All work
on LORD was suspended in November 2002, while Michael works on a paid
contract programming job.
04/25/05: Michael is no longer using the old mailcity.com
email address. Michael's official LORD site is now located at
http://www.lordlegacy.com/. Bugzilla.com link is not working.
Michael's old e_maus email address shut down in December 2004.
The new account for requesting betas is files (at) lordlegacy.com.
Joe Marcelletti has abandoned the idea of finishing WT-LORD v3.00. Via Janet Terry, I learned that he lost his remaining source code in a hard drive crash in mid/late May 2002. Therefore, WT-Lord is classified a Dead program, due to author's inability to further develop it. Registrations may still be purchased for it. (This is a GOOD reminder to others of the value of keeping regular backups of their important computer files.) 10/04/02 Note: The last report was that Joe had lost his Wildcat wcCode software. So he is out of the LORD business forever.
LORD II News: 06/04: Max Larivee has reopened the Official LORD II IGM Archive Site. He is the third manager of the site, which was created by Ben Tiefert, for Seth Robinson. Ben turned the site over to Bobby Queen, who I helped manage the site for the past few years. A new LORD II web-ring is available, named LORD II: The Scene. Other than Max and Duncan Idaho, all known LORD II authors are either MIA/lost, retired/Former authors, or fully inactive. See Max's entries for further information. 03/08/03 Update: Larivee vanished, so both the new L2Archive site and the new L2Scene web-ring are officially classified as dead/abandoned.
WT-LORD News - See entries for Janet Terry and Joseph
Watson. Aaron Wornom and "Solitude" both reported, in Issue #11,
that they will work on WT-LORD IGMs this summer. No work actually
done by either as of late August, that was reported to me. Watson
released five IGM updates in July 2002. Nothing has been released
for WT-Lord by anyone since July, as of Sept. 30, 2002, according
to his web-site's IGMs Page. His Discussion Board appears to be dead,
based on the lack of activity in it during summer 2002.
Donald Tidmore: 10/07/02 rewrite. I've completed work on The Gateway IGM, the LordStat utility, and the RHPTest utility package, and am awaiting Jason Brown's permission to put them into public distribution. The L.O.R.D. Cavern v1.5 is undergoing final error checking. The Outlands Tavern v1.4 is going to offer Food/Drink again. I chose to work towards finishing the newsletter, instead of the IGM last month. Designing a random event based set of procedures will be a good challenge.
At present, I have one LADY script project in skeleton draft form. I'm going to do a Lady script version of The Outhouse IGM. And I plan to work on the IGM itself and get it to compile. It uses old Joseph Masters Pascal files, and has been extremely cranky so far. Assuming that Lloyd Hannesson doesn't return to LORD programming, and release his v2.00 beta of it, I'll continue to work towards fixing the stubborn critter myself. Then I will eventually start work on my own solo LORD IGM, then see what else I can accomplish afterwards. It will be easier to write a couple of complex LADY Scripts I thought of doing during the summer, now that the random number generation problem is dealt with.
I've been working on Charlie Wardick's LORD utility, LPEdit, for the past two weeks. He created it for me in March 2002, and I felt I understood enough Pascal and Lord programming to start completing its coding. He's helping me with complex material, such as Marriage/Divorce handling. A LORD IGM can detect whether LORD is registered by reading the Lord.* node-num files. But they appear to be auto-deleted when Lord is closed down, so LORD utilities have nothing to check to determine the game's registration status. Seth Robinson verified for me that there was no real way for a utility to know such info, unless they could read LORD's config files. But their structure has never been released to the public. The game is designed to disallow changes such as someone changing their game level past 6, if LORD is not registered. Others have done player editors in past years, so I am going to share my work with others. If they like the program, I hope they'll tell me. But I didn't do the work to get money, or praise. I did it to re-awaken my dormant programming skills, and to give myself a new challenge.
In mid-June 2002, I started analyzing how L.O.R.D. Cavern operated and began fixing some bugs and problems it had. With assistance from Jason Brown, Charlie Wardick, and Bryan Turner, I've learned a lot about writing/updating LORD programs. I've now worked on six LORD programs, and each one is improved in various ways. I hope others enjoy what I've worked on. My plans for the next months include the following: 1) Finish L.O.R.D. Cavern, Outlands Tavern, and LPEdit. 2) Create a LADY Script version of The Outhouse IGM; and get the actual IGM working again also hopefully. 3) Resume writing complex LADY Scripts such as Sexy Samantha - a spin-off of The Gem Trader. 4) Continue testing LORD IGMs and utilities, and resume work on my LORD IGM Play Guides files. And 5) Write my own solo LORD IGM.
As for the LORD Newsletter, I need a break from working on new
issue's web-pages. Rick Parrish offered to do Issue #13 for me, and
I accepted his offer. I'll continue using the LordNews List to
report on Lord news that I come across, and let him handle putting
it into a usable newsletter format. So remember to share your news
with both of us, for October-December 2002. How long the issue
covers will depend on how much LORD news you guys generate.
03/08/03 Update: Jason Brown's LORD apps were all released
on Nov. 02, 2002. L.O.R.D. Cavern v1.5a bug-fix update is nearing
completion. Food/drink coding for Outlands Tavern was put off in November
for later work, for a v1.5 release. The Outhouse v1.00 LADY script was
released on October 30, 2002. IGM version 2.00 will be released sometime
in March 2003. LPEdit v1.00 was officially released on Feb. 28, 2003.
Work is nearly completed on final docs revisions for IGM version of
The Gem Trader v2.00; and for The Forest Outhouse v2.00. Have been
busy since Thanksgiving 2002 working on The Pawn Shop v2.51 for Chris
MacPherson. My work on LPEdit, Gem Trader, Forest Outhouse, and Pawn Shop
resulted in identifying a long-term problem with all versions of LORD by
Michael Preslar, regarding maint.bat file usage. Resumed LORD newsletter
work in February 2003, with LordNews Issue #13.
No timetable for when it will be finished. LORD IGM programming is now
my primary focus.
So the short answer is no, the DOS version of LORD can't run Win32 IGM's. However, for testing purposes, I wrote a stand-alone door which mimics LORD's Other Places menu. It can be used in conjunction with any socket-capable BBS system (Synchronet/Elebbs/ Mystic) and allow you to install Win32 IGMs into your LORD game. Since (afaik) there are no Win32 IGM's available yet, I haven't bothered releasing this door. But if there is enough interest, I can finish it up and release it. 08/27 Note: Rick wrote up some quick docs and released Other Places v1.00 on evening of August 18. Source code was not included. Check out http://www.randm.ca/ for the door and source information.
08/27: Asked Rick how to classify the new program. Rick 08/19: I personally refer to them as Win32 IGM's. And OtherPlaces is an unofficial LORD utility, which assumes that Michael will make LORD/32 handle IGMs in the same way as LORD for DOS does. If he does, then anything made to work with O.P. should work with LORD/32 when it comes out. But if he does change something, then any IGM's made to work with O.P. may need to have changes made to work with LORD/32.
08/27: OtherPlaces v1.10 was released. Of course there are no
WIN32 IGMs to test it with yet... I'm almost ready to release my
door kit. It is somewhat LORD related since it has support to read
LORD's INFO.* drop file, so it can be used to make LORD IGM's. It will
support both DOS and Windows. Possibly Linux in the future. Updated
versions of some Joseph Masters IGMs are compiling with my own door
kit, meaning they have both DOS and Win32 native versions. I'll start
releasing them as soon as I'm sure they are good to go. The door kit
supports Pascal, and has been tested with Turbo/Borland Pascal 7.0,
and Virtual Pascal. Some units will require changes to compile under
FPC. Official support for this compiler is not currently planned.
09/10: Rick released update of his MannDoor Pascal tool-kit last week
on his web-site. It is used with Turbo Pascal for 16-bit IGMs work,
and with Virtual Pascal for 32-bit IGMs work. Copy posted to Lord
Legacy FTP server and to Camelot LordNews FDN using manndoor.zip name.
02/17/03 Note: No longer available via ICQ.
09/30: From VagabondSoft List. I have not said anything
really about what I am doing right now so I am going to give an
update. 1) My main project right now is oomap/32. This is the new
map editor that I am writing in Delphi. This will be a Graphical
(GUI) map editor that will let you quickly edit and create maps.
... (2) Easyigm is still in the works. I actually have a prototype
but ran into some glitches that I can not remember how to do in Basic.
(I have moved on and am starting to forget the language that I learned
first.) (3) GAC stuff. Having major problems with this. In fact if
anyone used Borland C++ and Opendoors, please contact me directly at
v-NOSPAM@vbsoft.org. I have some questions about the settings of the
compiler. (4) Still on the list of things to do is porting all the
IGM's that I released (from other authors) over to a 32 bit IGM. I
know Lord/32 is not done yet, although I want to get this done for
the release so that it will have a few IGMs to run when it is done.
Blackwing's Cove: - Lets you sell horse for Gold; sneak into Blackwing's cellar, and caverns below his house, to look for the pirate's hidden treasure. Players can try to seduce, or may be seduced, by Blackwing's man-servant or a mysterious woman. Erschenlagenhalle: It is the estate of Viking Lord Ulric Grimmheld and his Lady Circe. You may get a horse and gold from him. The lady sometimes will give you a Fairy. Master Derry, the stable master, is a handsome youth, who the ladies love to try to seduce. Marta the maid will either take a skillet to a man, or go tumbling in the hay for some wild loving. Player may get attacked by wolves. Kara, a woman who walks with wolves, can heal all wounds. The Jeweler: Lets you sell Gems for fair price, or try to steal some. The lady jeweler may also let guys have some loving. You can also try to steal gold from her. Molun's Tavern: A quaint log cabin in the woods to buy food and drink at. But, beware it may be poisoned. But, it also can enhance your health. Guys get to flirt with lovely blonde thief girl Thundra, and ladies get to make out with Mountain man, Merit. Both of them can grant you charm, albeit by advising you to clean yourself up. Can obtain hitpoints also.
Scarlett, First Knight of Vandora: She's a hard-to-meet beauty, but the person that gains an audience with this lady has a grand surprise. She's surpassed in power only by the Queen. Guys can try to seduce Scarlett, but have to have the right "stuff" to get her to bare it all. You also get to try to seduce Brad, her second in command warrior; and Vauka, a female warrior who trains the knights. Neither are easy prey, but are much easier to seduce than Scarlett. You can pick a fight with a knight, and your performance may earn you an audience with Scarlett. Can find gold while leaving the Knight's Halle. And you can find/earn Hitpoints. Lancelot's Castle:, Lancelot is a guy's guy, who men envy. Women think he's a jerk, but are helplessly drawn to him.. He's a great dragon slayer who overthrew a kingdom and took the crown for his own. His lifestyle is killing, drinking, and seducing women. His scores with the babes is posted publicly on a Wall of Fame. After he seduces a lady, they get tossed out of the place in the morning by a maid, albeit with a bag of gold. He's always throwing a party, and someone can try to sneak in, and rob his bedroom. But if you get caught, he takes back what you stole. If you're empty-handed, you lose your head. You also get to fight a Green Dragon, and if you win, get a hefty reward from the King. New Hospitality feature opens all options, in every IGM, up for the Sysop, so he/she can see what they get for their registration fees. Bug reports are always appreciated and bugs will be fixed soon afterward. 04/25/05 Note: Janet is now using jsueterry (at) yahoo.com as her email address. Fixed header information.
Joseph
Watson --
joeCODE WT-LORD IGM Page --
Main WT-LORD Page
WT-Lord Discussion Board -- Alternate Email: jmwatson@cox-internet.com
07/23: Max has been recruiting new LORD II IGM Authors, and he relayed this news to me: Heath Axton's DarkLORD, now owned and to be updated by FieldSoft IGMs, has brought new ideas to FieldSoft IGMs's teamwork on FieldSoft's LORD II Advance. Will contact Heath for his opinion on merging both DarkLORD and FieldSoft's LORD II Advance ideas for a better New World package. Two New Authors have joined the team. I've changed an Beta Tester, and I'm now looking for a new ANSI Artist who would like to join the team for graphical inputs and perhaps a bit of MapArt. FieldSoft IGMs authors are progressing as so: (1) Max Larivee: Work continues on Mount Ice IGM, replacing former Tends Village IGM. Map Size is now stretched to a whopping 15 screens, graphics are done as best a possible by author, and has a planned release for August 1st. A bug-fix/update of Sandland Village is being prepared to fix problems with 24-line display Telnet games. (2) Alex Bouffard (alexandrebouffard-NOSPAM@hotmail.com): Completed designs on a large IGM called Forgotten Kingdom. Graphical work are just initially started, planned release for August 24th. (3) Almon Strowger: Progress underway for a first release of Old Hallow Tree IGM. Should be completed soon. 08/26 Notes: SandLand Village v2.10 was released by Max on June 21th. At that time he was working on an Barak's House for LORD II IGM. 02/19/2005 update: Removed Strowger's email address at his request.
10/04 entries: 06/02 Fieldsoft site info. The Gannon Keep IGM that you asked me about is a replacement for the Runion Keep IGM. Dema's Lair is one of the 5 castles from LORD I's Olivia story, that are in LORD II. It's patterned after the one where you find the two princes/princesses playing chess. They learn that their father has been killed and proceed to fight over his kingdom. Penyon Manor is another castle IGM that is being rewritten. Femeden Village is an IGM for women to enjoy, with nude male dancers. One new IGM will be about leprechauns. One of the most valuable features a LORD II program can use was developed by Tien Lung: the Animation concept. Which not even Seth Able had realized the LORD II engine could handle. Note: Max lives in the Montreal, Canada area. 06/13/02: My approach for handling IGMs that overwrite other IGMs' map locations, is to keep track of the problems during the review process. Once all of the IGMs are reviewed, I will generate the needed IGM patches at that time. 06/14/02: While wandering on the Gameport LORD II message forum, I found a guy, Jonathan Yeldon, who's been watching but not participating. He indicated that he may write some LORD II IGMs. I'm looking into creating an Inter-BBS LORD II game.
10/04 info. 09/27: I've been busy the past months finishing school, and going through a house move. I will be contacting other Fieldsoft IGMs members and BBS's to get LORD II interaction going again. I've moved in with a friend, Alex Bouffard, and he is resuming work on Forgotten Kingdom. It turned out to be larger than expected. He's also considering writing a complete New World program. I don't have current info on Strowger's LORD II work. Barak's House is halfway completed, and Mount Ice is nearly done. It will have the sasquatch character that you suggested in it. The Fieldsoft and L2Archive sites will be brought up to date soon. Max. 02/17/03 Note: Added ICQ number info.
01/18/04 Notes: Max became available again in 2003, and the Lord2: The Scene web-ring, Fieldsoft IGMs, and Lord2 Archive sites are all fully operational. Deleted 03/08/03 note paragraph.
As of 10/04/2002, there are only three people known to be active in LORD II programming. Michael Preslar, Max Larivee, and Duncan Idaho. So Duncan's info is the only content for this section. A few other people related to me over the summer their plans to do LORD II work, but never followed through with actual newsletter reports. Or they all changed their mind and stayed Former LORD2 Authors. To be declared ACTIVE, the following rules had to be met: (1) Like Preslar, be known to be actively working on LORD II programming. (2) Have an active LORD II-based web-site. And (3) they had to release some LORD II programs sometime this year.
Brad Carson: 07/04: Brad has decided not to recompile/update Obo's Black Market. He feels it was badly designed, and is not worth the effort. The IGM itself remains on Unusable IGMs list because it doesn't install/configure correctly at 933 MHz after RTE200 patching using ctbppat.exe.
Harvey Hall.
06/17: Harvey has written a new LORD menuset program, LordANSI
v1.00. It provides new ANSI graphics for people's LORD program. And
it has been tested for usage with the current LORD v4.07 beta
compiles.
07/21: Bob Newell was able to hex-edit patch Axehandler's Arena, Axehandler's Battlegrounds, and Axehandler's Dominion. However, I can not certify the patched archives as usable, because their Install.exe files won't run on my system. They create a "black hole" in the DOS prompt. Only way to get rid of it, is manual shut-down of the DOS session window. Bob believes they are usable, but not on Windows ME systems. If someone wants the patches, I'll send them to you via Email. Otherwise, at this time, I have no intention of posting/distributing online LORD files that I can't install and test. On July 17, the Post Office returned my postcard sent to Larry Patterson as undeliverable. So I think people should view these three IGMs as abandoned software.
George Pope. 09/30.
Added info received on July 05, about City of Eros LORD IGM, to the
dgt-lrd3.txt file portion of my Belgarion's LORD IGMs Play Guides.
IGM itself remains classified Unusable at 933 mhz, after it failed
to work following RTE200 patching earlier this year. George reported
it is highly abusive, allowing players to obtain large stats increases
without having to pay for them.
Brian Bosscher. 09/03: Have checked my hard drive for the source code, but can't find the files. I was 15 when I wrote the Aladdin's Bar and Skill Training Center IGMs. I will check some backups before giving up, but chances are that I will not be able to fix them. Starting school this week, so things are crazy around here. Note: He thinks the code was on his dad's old system, which suffered a crash at some time. So he doesn't think he will be able to do anything with the programs. 03/08/03 Note: After searching for his files, they could not be located. So his IGMs are officially dead, since RTE200 patching utilities did not work on either one.
07/17: Made contact with Scott Emrich. He does not care about his programs whatsoever, and granted me permission to patch Mysterious Hut IGM, if possible. When asked for copies of his other LORD programs, which I've not been able to find, I never got an response. So consider all software written by him to be abandoned and unsupported.
I am interested in setting up a telnet BBS on the net, but I have not gotten around to it. Nice to hear from old BBS'ers. 08/28: Hasn't reported anything since early July. 09/02: Charles has narrowed search for his LORD files to two old hard drives. Prepared updates of his 4 IGMs with new docs, batch file installer. Blarney Stone 1.10, A Visit to Santa Claus 1.30, The Vampire of Shadow Vale v1.60, and The Warlock of Shadow Vale v1.10 will be made available when Charles releases them. 09/16/02: Officially released all four IGMs with their batch file updates. Charles has not reported locating his source code yet, as of 10/04/02. 04/25/05 Notes: Charles's old web-site is no longer online. He was not able to locate his IGM source code files, so the four IGMs can not be supported or updated unless someone recreates them.
Eric Richardson -- Eric42's L.O.R.D. Page: 09/14/02: Heard from Eric last month. He had various site problems and never got restarted. From his site's notice: Back in early April, I had a entire web-site planned out that would focus on the BBS door game, Legend of the Red Dragon. It was to have a full FAQ based on all known versions of the game, a community for the game, and stuff like that. On April 17, I had perhaps 30% of the site ready, with about 50% of the FAQ complete. On April 18th, however, the computer that I was using at the time got a virus. It wiped everything on the hard drive, including the pages that I had worked on for this web-site. It took over two months to get the computer up and running once again, but, I however no longer have the interest in working on the page again at this time. You never do know what I will feel like doing in the future, so I may return. But for now, I'm once again out of the game before I had the first real chance to get into it. Keep playing LORD in the meantime! 10/07/02: Email address reported as invalid.
Marc Ryan. 09/30: July 06 info. I've completed my MtSQuest game program, that contains a tribute to LORD inside. I lost my original plans for the Pleasant Valley LORD IGM, and what I did wasn't very good, so I decided to quit. I'm not interested in having anyone else take over the program, and would appreciate people not distributing it. ICQ #42897049.
Both IGMs have the same quirk: One has to have less than 8 IGMs installed in 3rdparty.dat for them to correctly install. You can restore the other IGM entries from a backup copy of the 3rdparty.dat file after each one is installed. Once installed, neither IGM cares how many IGMs one has in use. 08/25: Knight70.zip was released publicly on July 20th. 10/05/02: Prepared RTE200 patch update of David's TopChop LORD utility. It will be released publicly tomorrow. He'd appreciate being told if anyone still uses the program.
Kaolin Fire Stockinger. 06/11: Located author of Dragon's Castle LORD IGM. He lost the IGM's source code five years ago. And he authorized me to release an RTE200 patch update of the IGM, which I sent to him, to update the IGM files. 07/04: Have released preliminary RTE200 updates of Dragon's Castle and Hospital Lobby for Kaolin. He is unable to update either program, or provide registration codes. However, he grants permission for someone to share their registration codes with others. 09/23/02: Released final drafts of Kaolin's two LORD IGMs RTE200 patch docs updates which he recently returned to me. 09/30: From July 04 message. With the code missing, I am unable to generate new registration keys, so I am leaving the IGMs in the public domain. If anyone feels like sharing their keys or reverse engineering key-gens for either IGM, I'm all for it. My current contact info is k-NOSPAM@erif.org, http://erif.org. I'm not involved with BBSing any more. My ICQ # is 42040903.
"Black Omen". 09/30: July 06 info. Due to financial reasons, I have no time for programming and designing. However, if anyone would like some help with LORD II programming, I will try to help them out. Dave Henderson. Note: Dave's Lord2 web-site closed down recently.
Stefen Enns. 08/23: While browsing through your site, I stumbled across my name in your fourth newsletter issue. Seems as though I've been filed under the "dead sites" category. Rightfully so, since my site *has* been dead for several years. I am not involved with BBS/LORD development any more. I've released some LORD II IGM's since my site went down, which I originally developed for use on my BBS and should be available through the LORD2 IGM site. I might release some more as time permits. For the time being, though, I'm inactive. If anyone wants to contact me about any of my old programs (or anything else, for that matter), I can be reached through this email address. Just thought I'd make it known that I'm still around, if anyone is actually interested. 08/30: My site was named Mystical Software. I'm still providing support for my old Lord2 software. It's good to see that LORD is still under active development. 10/07/02: Email address reported as invalid. 03/31/03: Changed email link to use new email address.
10/04/02 rewrite. I completed my testing of 77 LORD IGMs which do not work on my 933 Mhz Pentium III system, for various reasons, in early September 2002. BadPatch.txt: Listing of the 77 IGMs that are unusable on my system. Added Unusable LORD Utilities section to file, 10/04/02. URL for access is: http://castlecamelot.soureceforge.net/Lordnews/BadPatch.txt. PassTest.txt: Listing of LORD IGMs and Utilities that are classified Usable at 933 Mhz. Includes Miscellaneous LORD Utility files directory list. URL for access is: http://castlecamelot.soureceforge.net/Lordnews/PassTest.txt.
Here is the current breakdown of LORD IGMs: Non-Distribute category - 9 patched games. Non-Local category: 6 games. LADY/RHP Scripts category - covered in Recent Releases section. TestBeta - Gallagher's Performance 2.00 beta, The Outhouse 2.00 beta, and Lord Suburbia 2.01 beta. Neither is available to the public yet. Fully tested by myself and/or their authors: 147 IGMs. Classified unusable at 933 Mhz: 77 IGMs. LORD Code files: I did not try to check those for current usability. KDrive/KLord's unusability problems were covered in LordNews Issue #11. OpenDoor info is covered in Brian Pirie's entry. And MannDoor/FreeDoor are covered in Rick Parrish and Mike Hodgson's entries. LORD Utility files: Did not complete testing yet. Not processed yet: 16 programs. MiscUtil category: LordNet, InterLord, etc. support files - 18 programs. Passed Testing: 55 programs. Failed Testing, most due to RTE200 lockup - 42 programs. Possibly some of them will be patch- able using ctbppat.exe.
Summary of LORD IGMs that I patched so far. Each program was tested briefly. Non-Distribute IGMs: Kanen's Lotto Hut, Zephyr Town Square, Dragon Town University, Aladdin's Palace, The Graveyard, Maldorf's Mountain, Mirror of Illusion, Talent For the Skill, and The King's Dilimma. Un-released, made for Michael Preslar: RTE200 patch of LordNet with integration of Y2K patch Lordnet.exe file. And Sandtiger's Bar patch.
Released, some officially, RTE200 Patch, RTE200 recompilation, or Usability Update IGMs: Nov. 2001 - Hiding In the Shadows; Jan. 2002: Gallagher's Performance, Barak's House, Latrine, Castle of LORD, Love Shack, Violet's Cottage; Feb. 2002: Morph's Gymnasium, Hidden Spring of Turgon, Player's Market, Wise Guy, Werewolf; March 2002: Lottery, Changeling (KDrive/ANGEL versions), Redwood Restaurant, Apothecary, Grizelda's House; April 2002: Turgeon's House, Realm of Lore, Sommer's Shiny Things; May 2002 #1 (LordNews #11): Surgical Clinic, Chance's Cafe, Arena of LORD, Arkhaim Asylum, DownSide Tavern, Fairy Town.
May 2002 #2 (this issue): Anastasia's Honeymoon Hotel; June 2002: Daemonica, City of the Sun God, Galactic Warriors; July 2002: Across the Tracks; Shauna, Princess of Sorcery; Knight's of the Golden Horseshoe, Adoption Market; August 2002: Let's Have Fun, Mega Bucks Lottery, L.O.R.D. Pit, Magic Shop, Old Man, Lord Looks, Midsummer's Dream, Forest of the Raven, Sandtiger's Bar (clone), Ski Resort; September 2002: Blarney Stone, A Visit to Santa Claus, Vampire of Shadow Vale, Warlock of Shadow Vale, Nudist Colony, Mosh Pit (16-bit, 32-bit versions), Jadov, Dragon's Castle, and Hospital Lobby.
Updated/Patched/Recompiled LORD Utilities: Nov. 2001:
Pathedit. Jan. 2002: LordMenu. Feb. 2002: LordRecover. June 2002:
LordHtm, Lord No Cheat. Aug. 2002: DaeRank and Galactic Warriors Help.
September 2002: TopChop.
Official release of patches summary: All IGMs by Trevor
Herndon have been patched and put back into Usable status. Both IGMs
by Kaolin Stockinger are now usable. Both IGMs by David Simmons are
now usable, thanks to Bob Newell's extremely valuable assistance.
David's TopChop utility is now patched and usable again also. Three
IGMs and two support utility files by Ahkenaton are classified usable
again.
Regular IGM Release files: ROBIN401 ZIP 176044 7-23-02 Robin Hood v4.01 OTHERP~1 ZIP 46501 8-18-02 Other Places v1.0 for Win32 LORD ---- First release of an 32-bit LORD program to date (known). OPLACES ZIP 45986 8-28-02 Other Places v1.10 ILORD300 ZIP 362016 9-06-02 InterLord v3.00 MOSH ZIP 53245 9-11-02 Mosh Pit v2.00 - DOS version MOSH32 ZIP 77144 9-11-02 Mosh Pit v2.00 - Win32 version ---- For use with the OtherPlaces LORD utility. ============================================================ Authorized RTE200 Patch IGM updates: HOTEL11 ZIP 60157 5-24-02 Anastasia's Honeymoon Hotel v1.10 DAE402P ZIP 347542 6-28-02 Daemonica v4.02p AKCTY21P ZIP 70308 6-29-02 City of the Sun God v2.10p GALWAR2P ZIP 197140 6-29-02 Galactic Warriors v2.00p SHA210P ZIP 36489 7-14-02 Shauna, Princess of Sorcery v2.10p KNIGHT70 ZIP 59164 7-20-02 Knights of the Golden Horseshoe 0.70 KFS1-253 ZIP 73622 8-01-02 Dragon's Castle 2.53 patch KFS4-101 ZIP 46101 8-01-02 Hospital Lobby 1.01 patch LPIT260 ZIP 47177 8-13-02 The L.O.R.D. Pit v2.60 patch ============================================================
The first IGM update was done for John Rosebaugh; and the other four were done for Charles Mandeville: NC-07P ZIP 73862 9-06-02 The Nudist Colony v0.70 update BSTON11 ZIP 69531 9-02-02 The Blarney Stone v1.10 SANTA13 ZIP 75482 9-02-02 A Visit To Santa Claus v1.30 VALEV16 ZIP 75520 9-02-02 The Vampire of Shadow Vale v1.60 WL-V11 ZIP 74188 9-02-02 The Warlock of Shadow Vale v1.10 ============================================================
GALAG20 ZIP 54704 3-05-02 Gallagher's Performance 2.00 beta OUTHBETA ZIP 54594 12-27-01 The Outhouse 2.00 beta ---- Work on full hiatus by Lloyd Hannesson. SUB201 ZIP 88372 12-13-01 Lord Suburbia 2.01 beta ---- Abandoned by Bryan Stanbridge due to lack of feedback: ---------------------------------------- Currently unreleased new IGM Betas: COAST RHP 7697 4-27-02 The Mystic Coast RHP TPB-B1 ZIP 4286 6-09-02 The Palace Beyond RHP beta #1 ---------------------------------------- In progress IGM/utility Updates, done for Jason Brown: CAVEBETA ZIP 120593 10-05-02 L.O.R.D. Cavern v1.4l GATEBETA ZIP 80590 10-04-02 The Gateway v1.1 - Final Beta LSB-BETA ZIP 39950 9-20-02 LordStat 1.6c - Final Beta OUT-BETA ZIP 117389 10-03-02 Outlands Tavern, The v1.3e RHP-BETA ZIP 35482 10-04-02 RHP ToolKit v1.1b beta -- Contains RHPTest v1.2 and LordType v1.2 utilities. ---------------------------------------- In progress, Player Editor utility, by Charlie Wardick/myself: LED-BETA ZIP 63623 10-06-02 Chasware LPEDIT v1.0 beta archive LPEDIT EXE 131120 10-06-02 ChasWare LORD Player Editor - Beta =================================================================
AA22D-P ZIP 69246 7-20-02 Axehandler's Arena 2.2d-p AB09C-P ZIP 71828 7-20-02 Axehandler's Battlegrounds v0.9c-p ADOM09CP ZIP 53897 7-20-02 Axehandler's Dominion v0.9c-p ============================================================
ACT51P ZIP 57200 7-11-02 Across the Tracks v5.10p ADPTMK16 ZIP 30332 7-20-02 Adoption Market v1.60p LHFUN21 ZIP 31891 8-19-02 Let's Have Fun! v2.10p LL130P ZIP 75085 8-19-02 Lord Looks v1.30p LOTTO15 ZIP 45870 8-19-02 Mega Bucks Lottery v1.50p MSDRM-22 ZIP 43971 8-19-02 Midsummer's Dream v2.20p MSHOP253 ZIP 92906 8-19-02 Magic Shop 2.53p OLMAN22 ZIP 34132 8-19-02 Old Man 2.20p RAVEN-24 ZIP 55315 8-19-02 Forest of the Raven v2.40p JADOV17P ZIP 159107 9-12-02 Jadov 1.70p ============================================================
LNET14NP ZIP 234445 8-19-02 LordNet 1.4n with RTE200, - and Y2k fixes joined together. SBAR102P ZIP 76576 8-30-02 Sandtiger's Bar v1.02 patch ============================================================
APV201 ZIP 129406 8-30-02 Aladdin's Palace v2.01p DTU14P ZIP 51028 8-29-02 Dragon Town University 1.40p GRAVE340 ZIP 71026 5-16-02 The Graveyard v3.40p KLH110 ZIP 355891 5-31-98 Kanen's Lotto Hut v1.10 - patched KLH111 ZIP 281104 5-26-98 untested: Kanen's lotto hut 1.11 MMV260P ZIP 57235 8-19-02 Maldorf's Mountain v2.60p MOI22P ZIP 57731 8-19-02 Mirror of Illusion v2.20p TAL12P ZIP 45924 8-31-02 Talent for the Skill v1.20p ZTS09AP ZIP 88049 9-05-02 Zephyr Town Square v0.9a patch -- Programs were fixed mostly using ctbppat.exe. All attempts to locate the missing authors have failed. ============================================================
For LORD Cavern IGM usage: HOBBIT RHP 2210 6-18-02 A Random Hobbit v2.00 MUSHROOM RHP 1248 6-18-02 The Mushroom Patch v2.00 CAVERHP1 ZIP 11904 9-08-02 L.O.R.D. Cavern RHP Set #1 v1.10 CAVERHP2 ZIP 10187 8-21-02 L.O.R.D. Cavern RHP Set #2 v1.10 ---------------------------------------- For Outlands Tavern IGM usage: ALCOVE RHP 9188 9-09-02 The Secret Alcove v1.25 OTRHP1 ZIP 11301 9-09-02 Outlands Tavern RHP Set #1 v1.16 ---------------------------------------- For Gateway IGM usage: GTC100B ZIP 4657 7-17-02 Garrison's Training Grounds v1.00b XMAS100B ZIP 3633 7-17-02 Merry Christmas v1.00b -- These files are periodically uploaded to Lord Legacy FTP server. ============================================================
09/06/02: Added complete listing of LORD IGMs which have passed
testing at 933 Mhz.
-- Included inside lnws-12h.zip. --
-- http://castlecamelot.soureceforge.net/Lordnews/PassText.txt
============================================================
GEMTR107 ZIP 12396 6-24-02 The Gem Trader v1.07 GEMTR108 ZIP 15769 7-02-02 The Gem Trader v1.08 LADY_132 ZIP 56731 6-16-02 Belgarion's Lady Scripts v1.32 LADY_136 ZIP 63062 7-26-02 Belgarion's Lady Scripts v1.36 -- Copies posted to Camelot LordNews FDN on Fidonet. GEMTR112 ZIP 25662 8-25-02 Gem Trader scripts v1.12 archive ------------------------------------------------------- LADY Scripts - Recent Updates: ------------------------------ GL-LADY ZIP 11618 6-16-02 Gordon Lewicky's scripts archive GNOME LDY 20650 6-16-02 The Gnome v1.10 GOOFY1 LDY 8031 6-16-02 Goofy Events #1 LDYQUIRK ZIP 20738 5-17-02 Lord's Lady Language Quirks ME-LADY ZIP 4105 6-16-02 Michael Everett's scripts archive ------------ BANDIT LDY 7975 8-25-02 The Bandit v1.04 CHARMTAX LDY 6779 8-25-02 The Charm Tax v1.15 DGT-LADY ZIP 72150 10-04-02 Belgarion's LORD Lady Scripts v1.38 EVENTS2 LDY 82370 8-25-02 Combined file: my lady scripts GEM2 LDY 675 8-25-02 Two Gems v1.03 GEMFAIRY LDY 8852 8-25-02 Gem Fairy Trade v1.00 GEMTRADE LDY 28600 8-25-02 The Gem Trader v1.12 HIGHSPIR LDY 2473 8-25-02 High Spirits v1.07 NICEHAG LDY 13291 8-25-02 The Nice Hag v1.17 POLISH LDY 1025 8-25-02 Polish Armour v1.03 PRETSTIC LDY 1151 8-25-02 Pretty-Stick v1.04 SHARPEN LDY 998 8-25-02 Sharpen Weapon v1.03 SKILLUSE LDY 1952 8-25-02 New Skill Use Point v1.03 TROLL2 LDY 2919 8-25-02 Troll #2 v1.00 w/fairy revival UGLYSTIC LDY 1385 8-25-02 Ugly-Stick v1.04 ==================================================================
JMSOUR-1 ZIP 1045995 5-21-02 J. Masters LORD Code #1 JMSOUR-2 ZIP 952692 5-21-02 J. Masters LORD files Code #2 -- File #1 contains Pascal files. File #2 has .TPU unit files. CRTFIX15 ZIP 20915 10-05-02 CRTFix v1.15 RTE200 patch utility -- Found in late September. Added a file_id.diz to it. ================================================================== Patched LORD Utility/IGM Support Files: DAERNK2P ZIP 12969 8-30-02 DaeRank v0.2 Patch GWHELP1 ZIP 16133 8-30-02 Galactic Warriors IGM Help - patch ---- Authorized fixes of LORD programs by Ahkenaton. TOPCHO11 ZIP 21010 10-05-02 TopChop v1.10 patch ---- Authorized release for David Simmons. ================================================================== Recent LORD Programming Utilities: EASYDR28 ZIP 341598 4-30-02 EasyDoor v2.80 IGM tool-kit -- Forgot to list in previous newsletter issue (#11). ------------------------------- FDOOR160 ZIP 90773 5-31-02 FreeDoor tool-kit v1.60 NEWANSI ZIP 2171 5-31-02 NewANSI ANSI Emulation Units v1.02 FDOOR170 ZIP 89477 8-19-02 FreeDoor v1.70 toolkit MANNDOOR ZIP 31447 9-07-02 MannDoor 09.07.2002 pascal toolkit =================================================================== Recent WT-LORD Programs: ERSCH24 ZIP 64762 5-19-02 Erschlagenhalle v2.40 JWLR20 ZIP 34804 5-19-02 The Jeweler v2.00 MLN23 ZIP 31802 5-19-02 Molun's Tavern v2.30 BLKWNG23 ZIP 73055 5-31-02 Blackwing's Cove v2.30 RUE19 ZIP 328125 5-31-02 The Rue Morgue v1.90 BLKWNG24 ZIP 78342 6-08-02 Blackwing's Cove v2.40 ERSCH25 ZIP 76187 6-08-02 Erschlagenhalle v2.50 JWLR21 ZIP 45970 6-08-02 The Jeweler v2.10 MLN24 ZIP 41024 6-08-02 Molun's Tavern v2.40 SCRL14 ZIP 77292 6-08-02 Scarlett & the Vandoran Knights v1.40 LNC10 ZIP 81377 6-12-02 Lancelot's Castle v1.00 JOSEPH18 ZIP 47757 7-03-02 Joseph's Revenge v1.80 RUE191 ZIP 328361 7-03-02 The Rue Morgue v1.91 CARNAL20 ZIP 317445 7-28-02 Carnal Knowledge v2.00 EVER30 ZIP 338202 7-28-02 EverGreen Cemetery v3.00 RUE20 ZIP 336745 7-28-02 The Rue Morgue v2.00 TZONE20 ZIP 303616 7-28-02 The Twilight Zone v2.00 ================================================================= Recent LORD Utilities: LORDHTM2 ZIP 65060 6-06-02 LordHTM v1.11 Lord utility LNC30P ZIP 61653 6-25-02 Lord No Cheat v3.00p - RTE200 patch L444 ZIP 80371 8-10-02 League 444 LordNet info ================================================================= Recent LORD Menuset program: LORDANSI ZIP 20451 6-15-02 LordANSI v1.00 ================================================================= Recent LORD II IGMs: SLVIL20 ZIP 20852 5-18-02 SandLand Village v2.00 SETH23 ZIP 10113 5-22-02 Seth Able's Music Shop v2.30 STONE!12 ZIP 9591 5-25-02 Stones! v1.20 SLVIL21 ZIP 21534 6-21-02 SandLand Village v2.10 ============================================================
DGT-LORD TXT 54157 7-11-02 Belgarion's IGM Guide #1 DGT-LORD ZIP 76811 9-30-02 Belgarion's LORD IGM Play Guides DGT-LRD2 TXT 47971 6-09-02 Belgarion's Lord IGM Guide, page 2 DGT-LRD3 TXT 68316 9-30-02 Belgarion's Lord IGM Guide, Page 3 IGM-PAGE ZIP 30599 9-12-02 Revamp Trentsoft IGM page archive IGMPAGE HTM 112670 9-12-02 Revamp Trentsoft LORD IGMs Page ======================================== End of recent LORD releases listing, for LordNews Issue #12.![]()
Rules for LadyScripts List. It is for LADY script discussion only. Rules for LordNews List: Please do not send large graphics files to list members or large .ZIP files. Either one is repeated in the next LordNews Digest message, in MIME format. If you need to distribute something, please post it online somewhere, then include an URL hyperlink in your message. Then members can decide whether they wish to access the zip file or graphic. This also protects people who have small email accounts.
LORD Site Openings: Late May 2002 - Max Larivee has the Fieldsoft IGMs site up and running at Fidotel.com. Work is ongoing on bringing the Official LORD II IGM Archive back online. The new LORD II: The Scene web-ring is operational and accepting members. 06/04: The new LORD II IGM Archive Site is now officially open. Site relocations: Phsoft site - Mike Barrientos. Long-time inactive ex-author.
LORD Site Status changes: Late May - Tech'N Software is fully inactive. The new LORD web-ring remains in limbo. I've classified Joel Gathercole as an Lost Author. He does not respond to email, and his web-site was never finished. It is fully inactive. The Hellas BBS site was off-line during parts of June 2002. Closures: Black Omen site; LORD II: Rebirth site; Chet Rhodes' LORD II site; Robert Olsen's BBS site. Eric Richardson's Lord site. 09/02: Jay Cochrane reclassified as Semi-Active/Lost Author. 09/07/02: Richardson can be reached at eric42-NOSPAM@eric42.org.
Web-site pages updates: 05/28: Combined LordNews Issue #8 into
single web-page again. My Web Rings Page
is up-to-date again. 05/29: Replaced waterfall photos on my site's
Waterfalls Homepage. July News:
07/22: Dropped use of pictures on LORD Menusets Page. 07/26: Dropped
use of pictures on Browser Resources Page. Replaced pictures on my
Swimsuit Links Page. 08/06: Replaced
pictures on my LORD Links Page.
09/17: Replaced pictures on my HTML
Resources Page. Also replaced pictures on
Castle Camelot Index Page. Restored LORD II: The Scene web-ring
code to LORD II IGMs Page. I don't LIKE Web-ring's driving people
nuts over little tweaks to their code, but am giving them another
chance.
LordNews Issue #1 - Released on April
28, 2000. -- Issue #1 Archive
LordNews Issue #2 - Released on Jun. 26,
2000. -- Issue #2 Archive
LordNews Issue #3 - Released on Jun. 28,
2000. -- Issue #3 Archive
LordNews Issue #4 - Released on Sept. 20,
2000. -- Issue #4 Archive
LordNews Issue #5 - Released on December
20, 2000. -- Issue #5 Archive
LordNews Issue #6 - Released on April 19,
2001. -- Issue #6 Archive
LordNews Issue #7 - Released on August 05,
2001. Issue #7 Archive.
LordNews Issue #8 -
LordNews Issue #8 Archive
Released on Oct. 08, 2001 in two parts. Recombined into single
web-page on May 28, 2002.
LordNews Issue #9 --
Issue #9 Archive. Released on
December 03, 2001.
LordNews Issue #10 --
Issue #10 HTML Archive.
Released on February 06, 2002.
LordNews Issue #11 --
Issue #11 HTML Archive.
Released on May 18, 2002.
LordNews Issue #12 --
Issue #12 HTML Archive. Issue
released on Oct. 07, 2002. Last revision 03/31/03.
LordNews Issue #13 --
Issue #13 HTML Archive. October 2002
- June 2003 coverage. Released on Aug. 03, 2003.
LordNews Issue #14 --
Issue #13 HTML Archive. Covers July
2003 to present date. In progress.
LordNews Issue #1 - Text --
Issue #1 Text Archive.
Released on December 20, 1999.
LordNews Issue #2 - Text --
Issue #2 Text Archive.
Released on April 05, 2000.
LordNews Issue #3 - Text --
Issue #3 Text Archive.
Released on June 20, 2000.
LordNews Issue #4 - Text --
Issue #4 Text Archive.
Released on September 20, 2000.
LordNews Issue #5 - Text --
Issue #5 Text Archive.
Released on December 20, 2000.
LordNews Issue #6 - Text --
Issue #6 Text Archive.
Released on April 19, 2001.
LordNews Issue #7 - Text --
Issue #7 Text Archive.
Released on August 05, 2001.
LordNews Issue #8 Text, Part One
-- LordNews Issue #8 Text, Part
Two
LordNews Issue #8 Text
Archive. Released on October 08, 2001.
LordNews Issue #9 Text Version
-- Issue #9 Archive.
Released on December 04, 2001.
Go to the LordNews Table of
Contents Page.
This issue was started on May 29, 2002. The background and barline graphic images may be used by others. You may also use logo graphics from my web-pages for linking to my web-site. This issue was prepared using QEdit DOS Text Editor and Wordpad; and tested for compatibility with MS Internet Explorer v5.50 and Netscape Navigator v4.79/v7.00 web browsers. The black cat icon is used with Ruth Argust's permission. It is NOT public domain, and is copyrighted by her. The Powered by Z icon is the copyrighted property of Michael Preslar. And the American flag icon is public domain.
This issue is comprised of information from or about the LORD activities of many people, including my own LORD activities. The issue's author entries are attributed to the following participants: Michael Preslar, Shannon Talley, Janet Terry, Bryan Turner, Lloyd Hannesson, Brian May, Jason Brown, Bryan Stanbridge, Stefen Enns, Aaron Wornom, Marty Blankenship, Michael Everett, Gary Hartzell, Jay Hodges, Mike Hodgson, Paul Koukos, Rick Parrish, Joseph Watson, Max Larivee, Bob Newell, Tien Lung, Duncan Idaho, Chris Carson, Mike Ciesiensky, Mike Dillon, Harvey Hall, Charlie Wardick, Gordon Lewicky, David Simmons, Codax Dragon, Orion Elder, Kaolin Stockinger, Robert Olsen, Kenneth Padgett, Pearl Pirie, George Pope, Brian Bosscher, Charles Mandeville, Joseph Masters, Eric Richardson, Dave "Black Omen" Henderson, Marc Ryan, and Marvin Wise. Thanks also to long-term supporters Suzanne Franklin, Seth Robinson, and Bobby Queen.
Final Spell check done at 7:00 pm, 10/07/2002. Split LNWS-12.TXT into three equal portions for distribution via LordNews mailing list. The actual newsletter Text version was transmitted in four portions, with the fourth containing the Issue #12 Appendix.
Post-Release to LordNews List Notes: Have already learned that the
following people's email addresses are invalid, as used in this or
previous newsletter issues. Eric Richardson, Stefen Enns, and Heath
Axton. 10/15/02: Michael Adams has also disappeared. Jason Brown
is currently unavailable. Revised Joseph Masters entry.
Brief update of file for upload to re-activated GeoCities site. 12/02/2002. Replaced black cat/American Flag table with current one from camelot5.htm page. Updated LordNews Issues Links section. Counter code added today, preset to 150 as estimate of hits on LordLegacy server, based on other issue's hit rates.
January 2003 revision. Replaced old GeoCities URL links to work with current fidotel.com web-site. Updated LordNews Issues Links section. 01/30: Added ICQ info for various people. My new ICQ ID is #238685196. 02/02/03: Added some additional info on ICQ numbers gathered to date on fellow LORD authors. 03/08/03: Updated info for entries on: Mike Dillon, Michael Preslar, Donald Tidmore, Joseph Watson, Brian Bosscher. 03/09: Checked page links. Replaced Janet Terry entry header.
2004 Updates: 01/18/04: Minor revision of Max Larivee entry. 04/16/04: Revisions made to Michael Preslar, Gary Hartzell, and Jason Brown entries. 10/29/04: Updated Gary Hartzell info. 04/25/05: Updated Michael Preslar, Janet Terry, Michael Everett, Joseph Watson entries info.
Acquiring LORD Betas: (Added 04/25/2005) To obtain LORD 4.07
beta, for use with either 4.05pb or 4.06, send email message to
files (at) lordlegacy.com. For LORD 4.07, use subject of "Send
me Lord". For LORD II, use "Send me Lord2". For TEOS, use "Send
me TEOS". For Lord/32 Beta, use "Send me Lord32" (as of March 2005).
In message text, simply state what you are requesting. You have to use
a separate message for each program beta that you request. Users are
advised to always backup their current game before using a beta
version. Send bug reports to Michael, if you spot anything that
needs fixing. Paragraph text revised 04/25/2005.
Copyright © 2002-2014 Donald Tidmore. Page edited on: June 25, 2007 at 06:05 pm.